Bug: Flashing Light Bug (may trigger epilepsy)
This issue
is a
duplicate of #3343 Persistent Green Visual Bug on '9.6.1 GPU fix' Test Branch.
This is nothing to worry about. This report has been linked to the original issue and will act as a vote for it.
Any media attached to this report will be accessible from the original issue.
Flashing Light Bug (may trigger epilepsy)
| Status: | Duplicate |
| Added by: |
|
| Reported for: | |
| Actual Result: |
Upon entering a place that is brightly illuminated, camera movement will create flashing light trails and cause varying issues from minor sight blocking to taking up a major part of the screen.
|
| Expected Result: |
Upon entering a place that is brightly illuminated, camera movement will appear with no flashing light trails.
|
| Severity: |
Major
|
| Reproducibility: |
Always
|
| Platform: |
Steam
|
| Additional Notes & Comments: |
This is a new bug I've encountered, have never had this happen before, the version prior had the exact same driver/BIOS settings. Tried both with/without ReShade installed. Game is on a fresh install. The flashing lights disappear upon entering the Killer Shack on some maps, not all. Running on AMD Adrenalin 26.6.1, CPU Ryzen 9 5900X (Precision Boost Overdrive enabled) GPU RX 7700XT (SAM enabled) RAM 16GB (no XMP)
|
Steps to Reproduce
- Load into a match, particularly on an outdoor map.
- Rotate camera in any direction.
- Witness halo trails.
- Alternatively: Load into a match and keep the camera still (no movement/looking around)
- Bright light of any color congregates/focuses on the leftmost side of the screen.
Explanation
Persistent flashing light bug that increases in intensity on outdoor-focused maps. Varies in color and intensity depending on camera movement. For some reason, this bug seems to contradict another report, making it seemingly random. Please prioritize taking a look at this, this is a severe epilepsy/migraine/light sensitivity trigger that should not be overlooked.
Watchers
No comments yet.
Loading comments...
Loading comments...
0 comments loaded
You need to join this project to comment on issues.
Join Project