Bug: Dracula's Second Pounce Cooldown Bypassed When Colliding with Object
This issue
is a
duplicate of #3623 Dracula's Wolf-form pounces bypass movement speed penalty when bumping into a wall/object with both pounces.
This is nothing to worry about. This report has been linked to the original issue and will act as a vote for it.
Any media attached to this report will be accessible from the original issue.
Dracula's Second Pounce Cooldown Bypassed When Colliding with Object
| Status: | Duplicate |
| Added by: | Anonymous on July 22, '26 |
| Reported for: | |
| Actual Result: |
No velocity penalty after 2nd pounce on Wolf
|
| Expected Result: |
Velocity penalty for 2 seconds after 2nd pounce on Wolf
|
| Severity: |
Major
|
| Reproducibility: |
Always
|
| Platform: |
Steam
|
| Additional Notes & Comments: |
Not set
|
Steps to Reproduce
- Play as Dracula
- Switch to Wolf
- Start the punce
- Spam M2 and collide into object on the 2nd pounce
- Now you dont have any velocity penalty after 2nd pounce and can get easy M1 after 2 sec
Explanation
No cooldown after 2nd pounce on Dracula if he bumps into object. This bug is called Jahh tech and allows to use M2 on Dracula to get distance on surv without any risk to miss him while pouncing. It's boring for both sides and should be fixed soon!
Watchers
No comments yet.
Loading comments...
Loading comments...
0 comments loaded
You need to join this project to comment on issues.
Join Project