Bug: Dead Hard interferes with Wesker's Grab, causing unexpected outcomes
This issue
might be a
duplicate of #2551 Dead Hard Interrupts Wesker's Bound Grab and Causes Inconsistent Behavior.
Dead Hard interferes with Wesker's Grab, causing unexpected outcomes
| Status: | Pending Moderation |
| Priority: |
High |
| Added by: | Anonymous on August 18, '26 |
| Assigned to: |
Unassigned
|
| Due date: | |
| Reported for: | |
| Actual Result: |
Survivors either break free of the slam/throw or get put into the Endurance state
|
| Expected Result: |
Survivors get grabbed, thrown or slammed as normal.
|
| Severity: |
Blocker
|
| Reproducibility: |
Frequently
|
| Platform: |
Steam
|
| Additional Notes & Comments: |
Wesker's grab in this situation should take priority over Dead Hard.
|
Steps to Reproduce
- Bound at a Survivor
- See if the Survivor gets grabbed through DH without any DH animation
- See if DH breaks Wesker's grab
- See if DH puts the Survivor in deep wounds mid Bound grab
Explanation
Dead Hard conflicts with Wesker's Grab and causes different negative outcomes for Wesker himself. Without any animation that it is in use, it takes priority over Wesker's slam/throw by either letting the Survivor go (similar to elevation breaking the grab, though slower) or his Bound puts the Survivor in the endurance state, after a confusing animation sequence.
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