Bug: Camera Jitters During Pyramid Head's Judgement Mechanic
This issue
might be a
duplicate of #6361 Pyramid Head Flick Bug: Shot Returns to Original Position and Screen Jitter Post-Shot.
Camera Jitters During Pyramid Head's Judgement Mechanic
| Status: | Pending Moderation |
| Priority: |
Medium |
| Added by: | Anonymous on September 18, '26 |
| Assigned to: |
Unassigned
|
| Due date: | |
| Reported for: | |
| Actual Result: |
Camera Jitters
|
| Expected Result: |
To not jitter after using trail of torment
|
| Severity: |
Major
|
| Reproducibility: |
Always
|
| Platform: |
Steam
|
| Additional Notes & Comments: |
Not set
|
Steps to Reproduce
- Use trail of torment
- Let go og using trail of torment
- Or send out ranged attack on trail of torment
- Letting go/stopping the action will cause screen to jitter
Explanation
After using Judgement on Pyramid head, when you let go after initially flicking out the trail or after letting go without using the trails ranged attack there will be a very brief moment where Pyramid head's screen/camera will shift into a weird almost jittery moment before it settles back to normal. It can be jarring and throws me off when I am trying to catch back up to a survivor in chase.
Watchers
Screenshots
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Log Files
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