Release 9.4.2
Published at 2026-02-10 14:09:07 UTC
2v8
The 2v8 event returns Tuesday, February 10th at 11:00 AM Eastern.
NEW KILLER
The Good Guy – Innate Skills
- Slice & Dice turn speed increased by 10%.
- Increased Hidey-Ho Mode uptime by 15%.
- Performing a Scamper under a pallet breaks it immediately.
- The Good Guy can see Illusionary Footfalls around Survivors.
- Increased Slice & Dice attack duration by 50%.
KILLER UPDATE
The Nemesis
- Added 2 additional Zombies for a total of 4.
- Increased Zombie movement speed by 35%.
KILLER CLASS UPDATES
Brute – Team Skill
- Break action speed increased by 25%.
- Kicking a Generator causes it to weaken and begin regressing.
- The aura of the kicked generator will appear in yellow to the Brute.
- When a Survivor repairs the generator past its regression point, it explodes, triggering a loud noise notification and spraying the Survivor with smoke.
- The Survivor suffers from the Hindered status effect for 12 seconds.
- The aura of the generator returns to red after the effect occurs.
- 60-second cooldown where break action speed bonus is not applied.
Fearmonger – Team Skill
- Gain 5% Haste when unseen.
- Injuring a Survivor by any means causes up to 2 Survivors within 12 meters of the injured Survivor to scream, revealing their aura to your teammate for 2 seconds.
- 60-second cooldown where the Haste bonus is not applied.
Enforcer – Team Skill
- Gain 3% Haste when chasing an injured Survivor.
- When you hit a Survivor, the Survivor receives the Enforcer’s Mark, which is visible to both you and your teammate.
- Survivors with Enforcer’s Mark have their aura revealed for 1 second every 8 seconds for 45 seconds.
- Downing the Survivor consumes the mark and increases the Enforcer’s lunge attack distance by 60% for 15 seconds.
- 60-second cooldown where the Haste bonus is not applied.
NEW SURVIVOR CLASS: TORCHBEARER
Class Skill
- Starts with a Flashlight of uncommon rarity.
- Class Skill charges over 60 seconds, granting a Flash Grenade.
- Behaves like an ability; does not take up an item slot.
- Press Active Ability Button 2 to activate the Flash Grenade.
- 60-second cooldown.
Info Skill
- Survivors in chase have their aura revealed to you within 32 meters.
- Point a Flashlight at a Killer for 0.5 seconds to reveal them for 2 seconds.
Unlockable Skill
- Grants Endurance to Survivors you pick up from the Dying State.
- Injured Survivors that unhook you gain Endurance.
SURVIVOR CLASS UPDATE
Scout – Unlockable Skill
- Increase your walking speed by 25%.
- Make no grunts of pain while injured.
- Grants immunity to screaming.
NEW MAPS
- Groaning Storehouse
- Rotten Field
FEATURES
Tonics
Herb gameplay returns in the form of tonics, found where totems normally spawn.
Diluted Tonic
- Survivor: Restores a health state on use.
- Killer: Increases Haste by 10% for 20 seconds.
Purified Tonic
- Survivor: Restores a hook state on use.
- Killer: Grants 10% Haste to both Killers for 20 seconds.
Dual Terror Radius
- Updated to reflect both Killers in range.
- Visual Terror Radius indicator updated to show both Killers, including Lullabies and normal TRs.
Cooperative Healing
- Up to 3 Survivors can now heal simultaneously (was 2).
Content
- Increased the probability of Steve Harrington using the original Scared Scream audio ("Steagull") to 10%.
BUG FIXES
Audio
- Fixed an issue where performing a Mori with any Killer triggered voice lines of 2 specific Killers during 2v8.
Characters
- Fixed an issue where The First was unable to perform Traverse Upside Down after hooking a Survivor.
- Fixed an issue where the outer ring of The First's Vine attack reticle stayed the same color.
- Fixed an issue where The First's Vine attack animation did not play after cancelling a non-fully charged vine attack.
- Fixed an issue where The Houndmaster's Commands were temporarily unavailable after dropping from high elevation.
- Fixed an issue where The Ghoul’s Kagune Leap remained active when vaulting after a leap.
- Fixed an issue where The Ghoul walked at normal speed while holding the power when quickly missing a Kagune Leap.
- Fixed an issue where The Ghoul could attack downed Survivors using Kagune Leap near vault points.
- Fixed an issue where The Ghoul's vault attack animation did not play after vaulting a window moving forward.
- Fixed an issue where The Skull Merchant’s Drone clipped inside her when deploying.
- Fixed an issue where The Dredge’s Reign of Darkness did not show locker auras.
- Fixed an issue where The Mastermind’s Virulent Bond injured Survivors near pallets farther away than intended.
- Fixed an issue where The Legion clipped into the pallet when vaulting in Feral Frenzy.
- Fixed an issue where The Pig could damage Survivors from the other side of a Jigsaw Box.
- Fixed an issue where terrain was visible when The Xenomorph exited a specific Control Station.
- Fixed an issue where assets and Survivors appeared invisible momentarily when The Xenomorph exited a tunnel.
- Fixed an issue where Nancy’s facial likeness did not match the actress. Updated to better reflect her likeness.
- Fixed an issue where the server corrected positions after The Nurse blinks.
Environment / Maps
- Fixed an issue in MacMillan Estate where coming out of a locker caused a bounce.
- Fixed an issue in all realms where killers could hit survivors through fire barrels.
- Fixed an issue in Raccoon City Police Station where a chest was hard to interact with.
- Fixed an issue in Grim Pantry where the Bada Bada Boom device misaligned with a vault.
- Fixed an issue in Dead Dawg Saloon where The First’s Focus Ground could be placed on top of a structure.
Perks
- Clarified text: Turn Back The Clock now specifies generators “you can see”.
- Fixed an issue where external perk icon disappeared with Teamwork: Full Circuit / Soft Spoken interactions.
- Fixed an issue where Killers kept Undetectable from Trail of Torment if the generator became blocked.
- Fixed an issue where The Mastermind could be affected by Hex: The Third Seal after vault attacks or hitting Survivors with Endurance.