Release 9.5.0
The Sleepless District will be the new Realm.
Whenever a generator is completed, earn 1 token, up to 5.
For each token:
- You bless and cleanse Totems 8/9/10% faster.
- You heal 8/9/10% faster.
- You unhook Survivors 8/9/10% faster.
While healing another Survivor, you both gain Elusive.
Whenever you finish healing the Obsession, you both gain Elusive for 20/25/30s.
When the trial starts, you are less likely to be the Obsession.
While you are in the Killer's Terror Radius or being chased:
- You see the Auras of the 5 closest pallets and windows.
- After you drop a pallet, you can start moving 50% earlier.
- Whenever you drop a pallet, cooldown: 40/35/30s.
- Gains Style Points by throwing Blades, injuring Survivors, and performing distinct gameplay actions back‑to‑back.
- Ranks up Style Ranks by earning Style Points.
- Each Style Rank improves Blade throw rate and locker restock speed.
- Main Event can now only be activated at the highest Style Rank.
- New UI element tracks Style Points and Ranks.
- Movement speed decreased to 4.4 m/s (was 4.6).
- Blade count decreased to 36 (was 44).
- Terror Radius decreased to 24m (was 32m).
- Enter Throw State time decreased to 0.3s (was 0.35s).
- Exit Throw State time decreased to 1.15s (was 1.25s).
- Time between blade throws increased to 0.33s (was 0.3s).
- Base Throw‑State movement speed increased to 3.86 m/s (was 3.68 m/s).
- After 5 consecutive throws → movement drops to 3.53 m/s.
- After 10 consecutive throws → movement drops to 3.16 m/s.
- After 5 consecutive throws → throw rate +50%.
- After 10 consecutive throws → throw rate +100%.
- Laceration now only counts whole numbers (no decimal decay).
- Laceration Meter decreased to 6 (was 8).
- Laceration Meter decay delay decreased to 12s (was 15s).
- Laceration stack decay time increased to 4.4s (was 3s).
- Laceration is now shown directly on the Survivor (visible to both sides).
- Laceration cuts removed from the Survivor HUD UI.
The Trickster generates Style Points by performing combo actions.
A combo action occurs when two back‑to‑back gameplay actions are different.
- Hitting a Survivor with a Blade (first hit only)
- Injuring a Survivor (Laceration or Basic Attack)
- Hooking a Survivor
- Basic‑breaking a downed pallet
- Basic‑breaking a breakable wall
- Damaging a generator
- Snuffing a Boon Totem
- Hitting a Survivor with 4 Blades from at least 4m without missing or ending Throw State
- Hitting a Survivor with a Blade from 16m+
- Interrupting a Survivor
- Hitting a Survivor with a Blade through small gaps ``
There are 6 Style Ranks: E, D, C, B, A, S.
- Each rank increases maximum throw rate and locker restock speed.
- Higher ranks require more Style Points.
- Higher ranks have shorter combo timers.
- If the combo timer expires, you drop to the previous rank.
- Earning Style Points refreshes the timer.
- Combo timers pause during interactions (Survivors or objects).
- Survivors within 44m are revealed via Killer Instinct for 4.4s.
- All Survivors are notified across the Trial.
- Terror Radius becomes 44m.
- Lullaby disabled.
- Laceration decays 50% slower.
- Maximum throw and restock speeds active.
- Main Event becomes available.
- S-Rank has a 66s combo timer.
- Cannot be paused or refreshed.
- Always returns to E-Rank (timer expiry or after Main Event ends).
Press the Secondary Ability button to activate.
- Duration: 10s (was 8s)
- Movement speed: 3.92 m/s
- Throw speed: 1.67× base rate
(not affected by consecutive‑throw or Style Rank modifiers)
- S-Rank timer pauses.
- Each Blade hit grants bonus Style Points.
- Survivors near Trickster are notified.
- Can cancel with Secondary Ability.
- Power cooldown: 4s
- S-Rank resets to E-Rank
- Trickster gains Style Ranks over time based on bonus points earned during Main Event.
Displays a reticle while aiming.
- Increases max Blade count by 4.
- Start the Trial with 4 extra Blades.
Increases the decay timer for Style Ranks D → A by 20%.
Decreases Showstopper cooldown after Main Event by 44%.
Increases Main Event duration by 44%.
Every eighth Blade Hit grants one of:
- Throw Speed +8% for 8s
- 3% Haste for 3s
- Gain 1 Style Point
After you basic‑break or damage a generator:
Next time you enter Throw State → movement speed +5% for 10s.
Throw Speed +15% for 10s after gaining a Style Rank.
Laceration decay speed decreased by 25%.
Time before Laceration begins to decay increased by 30%.
Increases number of Blade Throws required to slow Throw‑State movement speed by 2.
When a Survivor’s Laceration fully decays → reveal them for 4s.
For each Style Rank:
- Basic‑vault Windows 3% faster
- Basic‑break Pallets and Walls 3% faster
- Damage Generators 3% faster
Increases locker reload speed by 25%.
Reveal Survivor auras for 6s when they reach one Blade short of max Laceration.
Blade hits from 20m+ deal 100% more Laceration.
Blades can bounce once.
Every 8th ricochet Blade Hit grants:
- +100% Laceration
- Reveal Survivor auras within 12m for 4.4s
- Gain 1 Style Point
Upon reaching A‑Rank:
- Survivors within 32m revealed with Killer Instinct for 4.4s.
Refills 50% of Blades when Main Event ends.
- Doubles Main Event duration (+100%).
- When activated:
- Reveal your aura to all Survivors.
- Reveal all Survivor auras.
- Block all Generators for 6s.
- Decreased 2nd phase of the Worldbreaker Timer from 60s → 50s.
- Killer Base Attack lunge speed adjusted from 6.6 m/s → 6.9 m/s to match all Killers.
Increases Worldbreaker Timer by 2.5s for each living Survivor.
Rarity changed: Common → Uncommon.
The Killer gains Haste for 1.5s after exiting the Undergate Attack.
Rarity changed: Uncommon → Common.
For every successful Worldbreaker Token placed via Vine Attack → gain Undetectable until the next Worldbreaker Mode activation.
- Rarity changed: Rare → Very Rare.
- Grants Exhausted for 10s, and increases Upside‑Down cooldown by 5s.
When Worldbreaker Mode starts:
- Basic‑vault Windows 30% faster.
- Reveal auras of pallets & windows within 32m for 65s.
- Rarity changed: Very Rare → Rare.
- Undergate Attack area reduced by 90%.
- Undergate Attack cooldown reduced by 25s.
- Exit cooldown after Undergate reduced by 80%.
Removes prior downside. Two‑charges attack radius reduced by 40%.
- Reticule stickiness on Survivors reduced from 0.18s → 0.05s when attempting Kagune grabs.
- Killer can no longer automatically damage nearby Survivors after Leap‑vaulting.
Starting in update 9.5.0, the following terms are standardized in Killer Power, Add‑On, and Perk descriptions:
Breaking a pallet or wall with the Killer’s default ability.
Breaking a pallet or wall using a special power‑granted ability.
Vaulting a window using the Killer's default movement.
Vaulting a window or downed pallet using a power‑granted ability.
Default generator damage action.
Progress lost through Perks or Powers that trigger explosions.
These definitions improve clarity and ensure consistent interactions between Powers and Perks.
- The Singularity
- The Shape
- The Hillbilly
- The Cannibal
- The Demogorgon
- The Oni
- The Blight
- The Nemesis
- The Knight
- The Dark Lord
- The Legion
- The Mastermind
- The Good Guy
- The Ghoul
- The Krasue
- The Wraith — “The Serpent” (Soot)
- The Wraith — “Shadow Dance” (White)
- The Wraith — “Shadow Dance” (Blood)
- The Hillbilly — Lo‑Pro Chains
- The Spirit — Kintsugi Teacup
- The Legion — Iridescent Button
- The Ghost Face — Olsen’s Wallet
- The Demogorgon — Barb’s Glasses
- The Executioner — Obsidian Goblet
- The Mastermind — Lab Photo
- The Knight — Pillaged Mead
- The Skull Merchant — Geographical Readout
- The Xenomorph — Self‑Destruct Bolt
- The Good Guy — Hard Hat
- The Lich — Ring of Telekinesis
- The Lich — Vorpal Sword
- The Dark Lord — Pocket Watch
- The Dark Lord — Sylph Feather
- The Houndmaster — Gunpowder Tin
- The Ghoul — CCG ID Card
- The Ghoul — Red‑Headed Centipede
- The Ghoul — Iridescent Eye Patch
- The Animatronic — Endo CPU
- The Krasue — Rotten Swine
- The Krasue — Mysterious Elixir
- The First — Shattered Wrist Rocket
- The First — Stained Glass Mural
- The First — Broken Skateboard
- The First — Electroshock Collar
The following Killer Perks have updated wording:
- Brutal Strength
- Overcharge
- Fire Up
- Bamboozle
- Pop Goes the Weasel
- Spirit Fury (now specifies “destroys” pallets)
- Surge
- Trail of Torment
- Dragon’s Grip
- Oppression
- Eruption
- Scourge Hook: Pain Resonance
- Call of Brine
- Dissolution (now “destroys” pallets)
- Superior Anatomy
- Nowhere to Hide
- Game Afoot
- THWACK!
- Machine Learning
- Unbound
- Unforeseen
- Undone
- Dark Arrogance
- Help Wanted
- Turn Back the Clock
- Hex: Hive Mind
The following Survivor Perks have updated wording:
- Alert
- Blast Mine
- Wiretap
- Chemical Trap
- Bada Bada Boom
- Reworked Fog Cloud visual effect & rendering.
- Opacity inside/outside now consistent across all Realms.
- Fully opaque when viewed externally.
- Fog adapts to each Realm’s lighting and color.
- Downed Survivors
- Hooked Survivors
The following items now have 4 charges (was 2):
- Apprentice’s Fog Vial
- Artisan’s Fog Vial
- Vigo’s Fog Vial
- Increases Fog Cloud opacity bonus to 100% (was 5%).
- Note: This bonus is relative to the updated Fog Cloud visuals.
- Plot Twist can no longer force this Perk to activate without the Survivor’s control.
- Gain 1/2/3 Tokens whenever another Survivor is hooked (max 9).
- While repairing: hitting a Great Skill Check consumes all tokens.
- Each Token grants the generator +2 permanent Charges.
- When another Survivor is hooked, you gain Elusive for 20/25/30s.
- Icon updated for clarity.
- Once per Trial, if downed by the Killer, you may fully recover.
- While downed: recover 25/30/35% faster.
- Now only grants the full recover ability when the Killer caused the downed state.
- Plot Twist can no longer force its activation outside Killer control.
- Exhausted is now applied at the moment the Survivor loses a health state.
- First time a Survivor medium/fast vaults a window → a Dull Totem ignites.
- Last 4/5/6 windows vaulted at medium/fast speeds are blocked.
- Killer basic‑vaults blocked windows 15% faster.
- Killer sees the Auras of blocked windows within 24m.
- For 35/40/45s after hooking a Survivor:
- Damaging a generator causes it to explode and lose 15% of total progress
(changed from 20% of current progress).
- Damaging a generator causes it to explode and lose 15% of total progress
- Now triggers earlier when generators are completed.
- Blocks Survivor healing actions that occur simultaneously with activation.
All Survivor and Killer Perk descriptions have been fully updated and rewritten
with simplified and consistent language.
- Shorter text
- Increased clarity
- Standardized language for future maintainability
- Status Effects now have expandable tooltips.
- Status Effects use color labels indicating positive/negative effects.
- Perks now display associated keybindings directly in their descriptions.
Examples: Dead Hard, Come And Get Me!, Dramaturgy, etc.
- Aura colors have been updated throughout the game.
- Players can customize some aura colors in the Beta Tab:
Customizable Auras:
- Survivors
- Killers
- Hooked/Dying Survivors
- Normal Hooks
- Generators
- Pallets
- Windows
Store:
- New “Clear All” button removes all active notifications.
- Added a new interface for tracking Prestige rewards.
- Click your character’s Prestige level to view rewards.
- New rewards added at Prestige 25, 50, 75, and 100 per character.
- Fixed Haddie's “Silent Breach” outfit missing Lobby theme.
- Fixed missing Lobby Themes for Moonrise collection outfits.
- Fixed missing Lobby theme for Trickster’s “Soichi’s Party Clothes”.
- Fixed Walking Dead generator repair dialog no longer triggering.
- Fixed Spirit’s Furin add‑on SFX playing from Killer POV during phase.
- Fixed Cage of Atonement music malfunction.
- Fixed missing Trickster Mori final‑part audio.
- Fixed repeated Rift Animation SFX when pressing Rift Pass button.
- Fixed inconsistent Trickster bat swing SFX between animations.
- Fixed Trickster chase music not reverting after unequipping addons.
- Fixed metallic impact SFX playing on cloth surfaces.
- Fixed missing Trickster weapon SFX in some lobby loads.
- Fixed Fog Vial radius‑enter/exit SFX triggering incorrectly.
- Fixed missing generator progress SFX in Tutorials.