Release 9.6.1
Published at 2026-05-05 13:04:51 UTC
Features
Diminishing Returns Update
- Diminishing Returns section in the Game Manual updated.
- Now lists all Action Speeds and Modifiers affected by Diminishing Returns in a Trial.
Progress Bar Update
- Adjusted the arrows animation on the progress bar to better reflect the speed of the bar filling
Content
Killer Updates
The Doctor
- Decreased delay of Shock Therapy attack to 0.65 seconds. (was 0.75 seconds)
The Ghost Face
- Increased default Crouch movement speed to 4.0 m/s. (was 3.8 m/s)
Killer Add-ons Updates
The Doctor's add-ons
"Discipline" - Class II (Uncommon)
- Decreases the detonation delay of Shock Therapy by 0.06 seconds. (was 0.1 seconds)
"Discipline" - Class III (Rare)
- Decreases the detonation delay of Shock Therapy by 0.08 seconds. (was 0.15 seconds)
"Discipline" - Carter's Notes (Very Rare)
- Decreases the detonation delay of Shock Therapy by 0.1 seconds. (was 0.2 seconds)
2v8
- The core changes to Mastermind are now applied in 2v8.
- The time it takes to gain a Bound token has been increased to maintain balancing (5s → 5.5s).
The Mastermind Innate Skill
- Increases time to gain a Bound token by 0.5 seconds
Bug Fixes
2v8
- Fixed an issue where The Dark Lord's castle was missing with 4 specific Killers.
- Fixed an issue where the Antidote item was held horizontally or clipped inside the Survivor's arm when facing The Mastermind and The Nemesis.
- Fixed an issue where the Scout was able to reveal the Killer's aura regardless of the distance to all Survivors within 64 meters of the Killer.
- <u>Fixed an issue where the movement speed from Scout class stacked when applied to a crouching Survivor.</u>
- <u>Fixed an issue where the Torchbearer was unable to use </u><u>its</u><u> Team </u><u>skilll</u><u>.</u>
- Fixed an issue where the Escapist Team Skill ability was unable to give the Haste bonus after another Survivor was Sacrificed.
- Fixed an issue where Survivors were able to relocate infinitely during the End Game Collapse.
- Fixed an issue where the 2v8 Event Entry Overview popup Play buttons were placeholder in several languages.
Audio
- Fixed an issue where Trickster laugh was not heard across the map when reaching S-Rank
- Fixed an issue where subtitles for Stranger Things characters French VO's were incorrect.
- Fixed an issue where the First voice lines are missing when reaching the last quarter of the Doomclock while Grandfather Clocks are unused by all Survivors.
- Fixed an issue where Eleven couching grunts for French VO's were too loud.
- Fixed an issue where Mina's lullaby can be heard during the Mori.
- Fixed an issue where Killers equipped with Blighted outfits were missing customization SFX.
- Fixed an issue where some specific sounds related to Killer Power were sometime louder than ordinary.
- Fixed an issue where Menu music was unbalanced between different menus and music cues.
- Fixed an issue where The Good Guy's attack swing audio could be heard twice when preparing a lunge attack.
- Fixed an issue where The Ghoul's SFX was too loud.
- Fixed an issue where certain Killer SFX and actions were too loud.
Bot Improvements
- Fixed an issue with AI characters being unable to traverse the top of one of the stairs in Hawkins National Laboratory.
Characters
- Fixed an issue where The Krasue's head detaches during the Hook animation in Head Form.
- Fixed an issue where The Animatronic's Axe Throw was unable to be tracked by the Chaser score event on damaging hits.
- Fixed an issue where The Animatronic's Grab Axe could cause a desync when performed on Survivors entering Lockers.
- Fixed an issue where The Animatronic's Grab Axe action did not appear if Survivors were too close to the Killer.
- Fixed an issue where the Survivors' cough was silent when hiding in a locker while infected by The Nemesis' T-Virus.
- Fixed an issue where The Dark Lord's Hellfire Spell VFX stayed in the Killer's hand after the Killer Power was cancelled by a Pallet Stun.
- Fixed an issue where The Knight was unable to see noise notifications for cleansed totems when in Guard Summon mode.
- Fixed an issue where the Survivors' footsteps VFX were missing when above a Xenomorph Tunnel, and where an Aura was missing between the Control Station and the Exit.
- Fixed an issue where The Executioner's 1st instance of Trail of Torment could spawn at another nearby location where Trail of Torment had been used earlier.
- Fixed an issue where an Item was unable to be in a Survivor's Back Pocket when Picking Up the Lich's Eye or Hand.
- Fixed an issue where, after Scampering, The Good Guy's camera could become corrupted and lock into place for the duration of the trial.
- Fixed an issue where Survivors slammed in a Corner by The Mastermind were blocked by The Mastermind's Collision.
- Fixed an issue where The Mastermind was able to cancel the special vault fatigue with a basic attack.
- Fixed an issue where The Mastermind had no remaining momentum when pressing a directional input while hitting a collision with Virulent Bound.
- Fixed an issue where The Mastermind was able to grab Survivors with Virulent Bound while they were dropping pallets. (tentative fix)
- <u>Fixed an issue where The </u><u>Trickster ''</u><u>Frosty </u><u>Eyes''</u><u> Head Outfit caused texture issues when swapping from another head outfit.</u>
Environment / Maps
- Fixed an issue in Dead Dawg Saloon where the Nightmare could not teleport properly to a generator on a balcony in the back of a structure
- Fixed an issue in Trickster Delusion where killers would get stuck on a collision on a food kart
- Fixed an issue where projectiles of Killers would be blocked by a collision above the fire barrels
- Fixed an issue in Pale Rose where the navigation of players were hindered by the placement of a Xenomorph tunnel entry
- Fixed an issue in Disturbed Ward where the Nurse could blink on top of the structure
- Fixed an issue in Toba Landing where a survivor clips through a locker when entering
- Fixed an issue in Sanctum of Wrath where the Plague's projectile would be blocked by an invisible collisions
- Fixed an issue in Raccoon City Police Station - West Side where the Trapper's Trap would clip through the ground
- Fixed an issue in the Toba Landing map by creating LODs for plants to avoid LOD popping throughout the map
- <u>Fixed an issue where the Exit Gates opening was slightly delayed after playing more </u><u>then</u><u> 1 match.</u>
Perks
- Fixed an issue where the Obsession changed to another Survivor when Dramaturgy gave a key with the Wedding Ring Key add-on to the Obsession.
- Fixed an issue where The Krasue's Regurgitate removed a token from the Perk Play with Your Food.
- Fixed an issue where the Perk Chemical Trap used the Marked Aura type.
- Fixed an issue where the Perk WireTap used the Marked Aura type.
- Fixed an issue where the Perk Bada Bada Boom used the Marked Aura type.
- Fixed an issue where the Perk "Reassurance" was unable to be reapplied to a Survivor that previously used the Anti-Camp Self unhook.
- Fixed an issue where the Perk "Game Afoot" incorrectly applied the Haste Status Effect on Wall Special Break.
- Fixed an issue where an Injured Survivor's aura was revealed inside a Locker with the Boon: Circle of Healing Perk.
Misc
- Fixed an issue where players were randomly disconnected by server.
- Fixed an issue where certain Assets and Killer Powers with a white default aura appeared in a purple aura.
- Fixed an issue where players were unable to complete the Achievement 'Collision Course'.
UI
- Fixed an issue where players could have duplicate of the same friends in friends list.
- Fixed an issue where players could select two friends at the same time in the friends list.
- Fixed an issue where players could not add new friends on certain platforms.