Release 10.1.0
Published at 2026-08-25 13:42:14 UTC

Content

New Killer: The Judgment

POWER: WILL OF THE GODS

DIVINE LIGHT

  • Press and hold the Power Button to summon Divine Light for up
    to 3s.

  • Divine Light moves away from The Judgment and is controlled with
    camera controls (left/right only).

  • While in this state, Divine Light does not damage Survivors.

  • If Divine Light passes through obstacles, it slows down*.*

  • While controlling Divine Light, press the Attack Button to Cast it
    forward.

  • When Cast, it enters a brief delay before it fully activates, damaging
    and applying Heresy to any Survivors hit. (Survivors inflicted with
    Heresy are known as Heretics)

    Dev note: Divine Light enters its lethal state when it becomes
    larger.

  • When cast Divine Light is lethal and if misses a Survivor by 0.5m,
    reveal them with Killer Instinct for 2s

  • The longer Divine Light is controlled:

    • The shorter the Cast delay
    • The longer the Cast duration
  • Divine Light has a second cooldown.

    Dev note: Divine Light's delay phase duration starts at 0.9s, after
    controlling Divine Light for 1s, the delay reaches its minimum of
    0.3s

ZEALOUS

  • Press the Secondary Ability Button to Exile a Heretic in the Dying
    State, gaining Zealous. (If they have 2 Hook States, they are killed
    instead.)

  • Exiling a Survivor gives them a Hook State.

  • When Exiling a Heretic:

    • The 2 closest Shrines of Judgment become Active
    • Zealous lasts for 60 seconds.
    • Gain Killer Instinct on all Heretics for 3s. (only applies to Survivors with full Heresy)
  • While Zealous:

    • Increase Divine Light's size by* 10%*
    • Decrease Divine Light's cooldown by 20%
    • Maintain control of Divine Light for up to 0.3s

EXILE

  • Exile acts like a Hook, but does not trigger Hook-related perks.

  • Upon entering Exile, Survivors receive a Searcher's Pendant (Limited
    Item).

  • Exile is filled with dangerous Seeds of Punishment that reduce
    a Survivor's Sacrifice timer by 3s when hit.

  • Exile is also filled with helpful Exiled Souls. Hold the Use Item
    button to point the Searcher's Pendant at Exiled Souls to collect
    them.

  • For each Exiled Soul collected (up to 10), Survivors gain an
    additional 0.5s to default Unhook Protections
    (10% Haste, Endurance, and Elusive).

  • Exiled Souls no longer grant additional protections once
    all Generators are completed.

  • Survivors who aren't in Exile can Pray at an
    active Shrine of Judgment *(highlighted in red) *to rescue
    Exiled Survivors.

HERESY

  • Heresy is gained when hit by Divine Light or by taunting The
    Judgment (crouching repeatedly, gesturing or lingering in the Exit
    Area... just leave)

  • Heretics suffer from special Skill Checks while repairing Generators.
    Good Skill Check results cause the Generator to lose some progression.

  • Heretics can Repent at a Shrine of Judgment to begin depleting their
    Heresy over time.

THE JUDGMENT - CUSTOM SETTINGS

  • The following settings can be found in the General settings tab under Beta, then The Judgment section

Divine Light - Control Settings

  • Sensitivity settings exclusive to The Judgment

Divine Light - Near Miss Killer Instinct feedback

  • Killer Instinct feedback setting exclusive to The Judgment

  • This setting is ON by default

    Dev note: We understand that Killer Instinct can get overwhelming for
    some players. We've added this setting to allow you to disable this
    specific feedback from The Judgment while playing.

New Killer Perks

  • Celestial Witness

    • Every 30s, if the Obsession is at least 40m away from you, you see their Aura for* 2/2.5/3s*. Otherwise, the farthest Survivor becomes the Obsession.
  • Hex: Under Your Thumb

    • The first time a Survivor gains a hook state, a Dull Totem ignites.
      Whenever a running Survivor gains Haste within 32m of you, you are alerted.
      Running survivors cannot gain more than 25/20/15% Haste at a time.
  • Lay Waste

    • Whenever you damage a Generator, for each Charge it has, it regresses 2% faster. Cooldown: 55/50/45s.

New Survivor: Aurora

New Survivor Perks

  • Fruits of your Labor

    • Whenever a Generator is completed, you earn 1 Token.
      Whenever you finish repairing a Generator, for each Token:
    • You gain 5% Haste for 2s.
    • You gain 10/15/20% healing progress.
  • Salvation's Cry

    • Whenever the Killer starts chasing you:
    • You see the Auras of other Survivors for 1/2/3s.
    • Survivors not being chased see your Aura for 5s.
    • Survivors not being chased see the Killer's Aura for 5s.
  • Boon: Steadfast

    • While next to a Totem, use "E" to bless it, creating a unique Boon Totem that combines all your Boons.
      Generators within the Boon's range:
    • Regress 50% slower.
    • Survivors repair them 8/9/10% faster.

> Survivors within the Boon's range see the Auras of
> affected Generators.

Base game updates

  • Unhook Protections:
    **Anytime a Survivor is unhooked, they gain Endurance and 10% Haste for 
    10 seconds. *(was 15 seconds)
    *Anytime a Survivor is unhooked, they gain Elusive for 
    10 seconds*(NEW - This does not apply once all generators are powered)*

Killer perk updates

  • A Nurse's Calling:

    **Within 
    28/30/32m* of Survivors who are healing or being healed,
    you see their Auras. 
    (Reveals all Survivors in a healing interaction,
    regardless of their health state)

    Dev note: There has been some confusion about the expected behaviour
    with A Nurse's Calling, we felt it was a good opportunity to make it
    more consistent and clearer.*

  • Call of Brine:

    **Whenever you damage a Generator, it regresses 
    30/40/50% faster
    for 
    90s*(was 70 seconds)*

    For that time, whenever a Survivor hits a good basic Skill Check while
    repairing that Generator, you are alerted.

  • Coulrophobia:

    **Survivors within your Terror Radius:

    Heal 
    20/25/30% slower. (was 30/40/50%)

    While healing, basic Skill Checks spin 
    50%* faster.

    *Dev note: Because we're buffing A Nurse's Calling back to its
    pre-9.2.0 state while keeping the range buff, we felt it was safer to
    adjust Coulrophobia at the same time to decrease its synergy with
    certain builds.

  • Hex: Thrill of the Hunt:

    **When the trial starts, a Dull Totem ignites.

    For each Dull and Hex Totem remaining, you have 
    Token.

    For each Token, Survivors bless and cleanse Totems 
    8/9/10%
    slower*(was 8/10/12%)

    Dev note: Hex: Thrill of the Hunt has excelled at defending totem
    builds in the recent patches. We're slightly lowering its efficiency
    while reviewing the perk in the long term.*

  • Keep Them Waiting:

    **Whenever you damage a Survivor who is not the Obsession with a
    basic-attack, you earn 
    Token, up to 6/7/8*.

    For each Token, your basic-attack cooldown are 
    5% shorter. (*was
    4%)


    Whenever the Obsession takes damage, lose Tokens.

    While the Obsession is dead, you cannot earn Tokens.

  • Nowhere to Hide:

    **Whenever you damage a Generator, for 
    3/4/5s*, you see
    the Auras of Survivors within 
    24m of the Generator. (was
    revealing auras around the Killer position)*

Survivor perk updates

  • **Sprint Burst:

    **Whenever you start running:

    • You gain 50% Haste for 2s(was 3 seconds)
    • You gain Exhausted for 60/50/40s.
  • Apocalyptic Ingenuity:

    **After you rummage or unlock 
    Chest, while next to
    a Broken Pallet, use Active Ability Button
     for 3s* to create a
    Fragile Pallet. 
    (was 2 chests, and 4 seconds)*

    Within 24/28/32m, you see the Auras of Broken Pallets.

  • Deliverance:

    **Once per trial, when you safely unhook another Survivor, you can
    unhook yourself. When you unhook yourself this way, you
    gain Broken for 
    160/140/120s*(was 100/80/60 seconds)*

  • Vigil

    **All Survivors within 
    16m* of you:

      Lose Blindness 
    30/35/40% faster. (was 44/55/66%)

      Lose Broken 30/35/40% faster. (was 44/55/66%)

      Lose Exhausted 30/35/40% faster. (was 44/55/66%)

      Lose Exposed 30/35/40% faster. (was 44/55/66%)

      Lose Hemorrhage 30/35/40% faster. (was 44/55/66%)

      Lose Hindered 30/35/40% faster. (was 44/55/66%)

      Lose Mangled 30/35/40% faster. (was 44/55/66%)

      Lose Oblivious 30/35/40% faster. (was 44/55/66%)

    After they leave your range, this ends after 15s.

    *Dev note: We heard the feedback that Vigil affects too many status
    effects. We will review the list of effects in an upcoming bugfix
    patch.

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  • **Adrenaline:

    **When all Generators are completed, if you are downed or injured,
    heal instantly. Then, ignoring Exhausted:

    • You gain 50% Haste for 4s(was 3 seconds)
    • You gain Exhausted for 60/50/40s.
  • Clean Break:

    **Whenever you finish healing another Survivor, while being healed by
    another Survivor, use the Active Ability Button to gain Broken.

    After 
    75/60/45s*, if you are not downed, you are instantly
    healed. 
    (was 80/70/60 seconds)*

  • Moment of Glory:

    **After you rummage or unlock 
    Chest, while not Broken, when you
    become injured, gain Broken.

    If you do not take damage, after 
    80/70/60s*, you are instantly
    healed. 
    (was previously 2 chests)*

  • Repressed Alliance:

    **After repairing Generators for 
    55/50/45s*, while repairing
    a Generator alone, use
     the Active Ability button to block
    that generator for 
    15s(was 30 seconds)*

    Dev note: We heard the feedback about the requirement to activate the
    perk being a little too high. We will reassess this for an upcoming
    patch.

  • **Technician:

    **While repairing a Generator:

    • The range of Generator repair noises is 16m shorter. (was 8 meters shorter)
    • Whenever you miss a basic Skill Check, the Generator does not explode, but loses 4/3/2% more progress. (was 5/4/3%)

Features

  • New Gameplay Showcase Section

    • Can be entered through Survivors and Killers lobbies
    • Killer Power's icon is also a point of entry for the section
    • Section includes detailed description of all Killers' Powers, separated by killer and Key Aspect
    • Each Key Aspect is accompanied by an example video
    • Section includes the list of Killers for players to be able to preview their power
    • Only accessible outside matches
  • Power Tooltip updated

    • Old Power Tooltip used to describe a Killer Power entirely is updated
    • Content has been removed, replaced by the same Action-based description used on the F1 section of Match Details
  • Updated Matchmaking Button

    • Updated visuals, and reduced its intensity, following PTB's feedback.
    • Surfaces both estimated waiting time and current time on queue
    • Bonuses and other complementary information is displayed through new tooltip
  • Hook Timer Division

    • The hook timer has been split into two bars, to better clarify the second hook state and death triggers.
    • Updated for scenarios when a Survivor is on a hook, in a Cage of Corruption (Game Mode: 2V8) or Cage of Torment (The Executioner), and in Exile (The Judgment).
  • MMR Update

    • The way MMR is calculated has now changed, it will no longer count only Kills and Escapes. Similar to Emblems it will now consider more actions within a trial.

Bug Fixes

Audio

  • Fixed an issue where subtitles might have disappeared before voice
    over finished.

  • Fixed an issue where Aurora's hooked voice lines would not play.

  • Fixed an issue where Aurora's failed skill check voice lines would not
    play.

Characters

  • Fixed an issue where The Slasher's Mini Mori wall-impale
    on Survivor had the Spike misaligned.

  • Fixed an issue where William Birkin's skins were missing a few idle
    animations.

  • Fixed an issue where The Clown's knife cleaning animation after a
    successful basic attack was not properly aligned with his hand.

  • Fixed an issue where the Huntress's Axe was misaligned when she was
    about to throw her hatchet.

  • Fixed an issue where The Artist's weapon briefly appears in the lobby
    when wearing the 'Miss Fuchi' outfit.

  • Fixed an issue where Yui Kimura's upper left chest caved inward when
    wearing the 'Mikasa's Dark Uniform' outfit during the idle lobby
    animation.

  • Fixed an issue where Ash J. Williams's ankles caved inward when
    wearing the 'Water Trash' outfit.

  • Fixed an issue where Legion's 'Hunk' legendary outfit's hand would
    clip into the pouch in the main menu.

  • Fixed an issue where The Unknown's Greenville Pep and Greenville Cheer
    cosmetics' teeth appeared to be stuck together, resulting in them
    stretching during the killer's Mori.

  • Fixed an issue where the VFX for the Pride's flashlight was missing.

  • Fixed an issue where The Blight's Lethal Rush Attack was unable to
    hit Survivors when the Survivor was inside the Killer's hitbox.

  • Fixed an issue where The Blight's side movements were disabled after
    the second Rush.

  • Fixed an issue where The Executioner's Punishment of the Damned failed
    to travel uphill.

  • Fixed an issue where The Skull Merchant's prompt to Deploy a Drone
    appeared within the Anti-Camp radius when on a different height.

  • Fixed an issue where Killers were unaffected by the movement penalty
    when a Survivor was wiggling.

  • Fixed an issue where Survivors were able to escape while The Twins'
    Victor had them bound.

  • Fixed an issue where idle Generators regressed when affected by Aurora
    Stardotter's Boon: Steadfast.

  • Fixed an issue where addon status effects from The Pig's add-ons were
    not applied to Survivors when the Video Tape add-on was also used.

  • Fixed an issue where the camera jittered a lot while The Wraith was
    invisible.

  • Fixed an issue where The Demogorgon could become invisible while
    entering a portal with lag.

  • Fixed an issue where The Nurse could remain stuck on top of a fence
    after a Blink on Autohaven Wreckers.

Bots Improvements

  • Fixed issues causing Survivor bots to not dodge special attacks toward
    the intended direction.

  • Survivor Bots now have a chance to misdodge Special attacks based on
    how fast they reacted to the attack.

  • Fixed issues causing Survivor bots to not heal other Survivors.

  • Survivor Bots are now more brave against Killers that are not moving
    away from a location.

  • Fixed an issue causing Survivor Bots to give up their goal too easily
    when entering the Terror Radius.

  • Survivor Bots no longer try to remove an inactive Reverse Bear Trap
    after all generators have been completed.

  • Fixed an issue causing Survivor Bots to prevent heals while in the
    Dying state.

Environment/Maps

  • Fixed an issue in Yamaoka's Family Residence where the Nurse could
    blink on top railings

  • Fixed an issue in Nostromos where navigation is hindered by collisions

  • Fixed an issue in Eyrie of Crows where the Nurse can blink inside of
    the stairs

  • Fixed an issue in Treatment Theater where the Nightmare gets stuck in
    the main room

  • Fixed an issue in Gideon Meat Plant where the Nurse could blink out of
    the environment

  • Fixed an issue in Toba Landing where the Nurse can blink under the
    main structure

  • Fixed an issue in Freddy Fazzbear's Pizza the Nurse could not blink
    through the wall

  • Fixed an issue in Ironworks of Misery where the Nurse can blink
    through the stairs

  • Fixed an issue in Autohaven Wreckers where the Nurse get stuck under
    the hill of the realm

  • Fixed an issue in the Exile tile where the players would get stuck on
    rocks on the ground

  • Fixed an issue in Toba Landing where a rock clips through the inside
    of the locker

  • Fixed an issue in Balckwater Swamp Realm where the Nurse can get stuck
    under floor board

  • Fixed an issue in Grim Pantry where the Nurse can get stuck inside a
    rock

  • Fixed an issue in Trickster's Delusion where lockers are doubled in
    the alley near the night club

  • Fixed an issue in Mother's Dwelling where the dark lord gets stuck
    against a meat hook in the smoke house when in bat form

  • Fixed an issue where The Skull Merchant was unable to deploy a Drone
    on the stairs and on the 2nd floor of the Main Building on Dvarka
    Deepwood

  • Fixed an issue on the Autohaven Wreckers - Blood Lodge's map where the
    Nurse can Blink on top of the fence and be stuck between the fence and
    chimney.

Perks

  • Fixed an issue where Plot Twist deactivated the Corrupt Intervention
    Perk early.

  • Fixed an issue where Plot Twist could trigger Eruption

  • Fixed an issue where Hex: Under Your Thumb's external icon was
    displayed to Survivors without the Haste Status Effect.

  • Fixed an issue where Boon: Steadfast's repair speed effect did not
    apply upon blessing the Totem while a Survivor was repairing
    a Generator.

  • Fixed an issue where Boon: Steadfast's effect stacked when
    a Generator was in range of two Boon Totems.

UI

  • The DBD game logo has been updated to the latest version across the
    game

  • The Players Tab in Match Details now shows the Killer's Portrait
    instead of their Power Icon

    • It is a known issue that a handful of Legendary cosmetics to not have a Killer Portrait icon. This will be fixed in an upcoming release.
  • Fixed an issue where the game would freeze for a bit when hovering
    over the quest button.

  • Fixed an issue where the faces on The Judgment's legs were missing
    from the Customization icons

  • Fixed an issue where an incorrect image was displayed on the interrupt
    and grab 1 survivor(s) quest

  • Polished visual issues on the Summertime Smash Banner

  • Polished the Clawing Death Banner to ensure Sable was not cut off by
    the screen edge

  • Polished Mikaela's dress on the Sunshine, or Whatever Banner

  • Fixed an issue where the matchmaking button would display incorrect
    player counts and ready states

  • Fixed an issue where the character name shown in a player's lobby tag
    would not update after switching to a legendary customization

  • Fixed an issue where the unblock option was missing from the social
    dropdown in the lobby on some platforms

  • Fixed an issue where the name in a player's lobby tag would not change
    color when hovered

  • Fixed an issue where the ban countdown timer in the matchmaking button
    displayed an incorrect time after receiving DPP

  • Fixed an issue where the queue timer in the matchmaking button would
    reset after navigating between screens

Miscellaneous

  • Fixed an issue where game would crash while leaving or joining a match

  • Fixed an issue where some Female Survivors had distorted facial
    animations

Changes from PTB

New Killer: The Judgment

  • Divine Light:

    • Added visuals for when Divine Light has reached its maximum potential (i.e. when the delay duration reaches its shortest and the Cast duration its highest)
    • Added Killer Instinct when Divine Light puts a Survivor in the Dying State
    • Added Killer Instinct when Divine Light misses a Survivor by 0.5m
      Dev Note: This is ON by default, but it can be disabled in the General Settings, under the Beta tab, in The Judgment's Custom Settings section. When equipping Heretic's Mark, the setting is automatically set to ON.
    • Increase distance at which Cast Divine Light's Aura is revealed to Survivors to 48 m (was 32 m)
      Dev note: Improving accessibility is something we take very seriously. We've increased this range due to Divine Light's travel speed (and the fact that it goes through walls). In the event that more is needed, we will add a visual indicator in a future hotfix. These both have levers we can adjust to meet our goal while minimizing the impact it has on The Judgment.
    • While Zealous, the curve window for Divine Light is set to 0.3s (was scaling based on controlled state duration)
      Dev note: This should help Killer players get more consistent results with Divine Light curves while Zealous. This value was chosen as a starting point to better assess what data we get from a consistent curve window.
  • Exile:

    • Adjusted Seeds of Punishment to be a little bit more aggressive
    • Increase Hook Timer penalty from being hit by Seeds of Punishment to 3s (was 1s)
    • Decrease Seeds of Punishment immunity when being hit to 0.5s (was 2s)
    • Increase distance between Seeds of Punishment to 4m (was 3m)
  • Addons:

    • *Holy Winged Icon
      **Decreased min delay to 0.4s. 
      (was 0.5s)*
      Dev note: Holy Winged Icon can be a great mix-up option, but it's still a little difficult to land. This should help make it a bit more consistent to use
    • *Prayer Kneeler
      **Removed Cast modifiers.
      *Dev note: Prayer Kneeler has been a favorite by players as a means to make the power more accessible and decreasing the skill floor, made possible by the slowdown "stickiness". While we wish to keep this behavior, we're removing the additional upside of a faster Cast to reward higher skill expression without its use.
    • **Electric Torch
      **Removed radius penalty.
      Swapped rarity to Rare.
    • *Undying Flame
      **Decreased radius penalty to 20%. 
      (was 50%)*
      Dev note: We might've been a little too cautious with the downside making this too difficult to use at regular ranges, so we're trying a less dramatic size penalty
    • *Aurora's Telereceptor
      **Whenever a Heretic sees your aura for a duration, they see it for 2s longer. 
      (NEW)
      Dev note: Aurora's Telereceptor has been shown to be a very consistent source of aura reading with the power, which becomes especially powerful when extended by Lethal Pursuer. To help with this, we're giving survivors an extra heads up to match what the aura duration might be with Lethal Pursuer, while also making this a riskier choice compared to other aura addons.*
    • *Order of Inquisition
      **Decreased the min size penalty to 25%.
       (was 50%)
      Decreased the max size increase to 50%. (was 100%)*
    • *Superheated Glass
      **Decreased the Zealous penalty to 20%. 
      (was 50%)
      Whenever you break an object this way, survivors within 12 meters of it gain Heresy and Scream. (NEW)
      Dev note: The previous penalty to Zealous made this a more unattractive addon to use, so we're dialing the penalty back while also giving it more value.*
    • *Mark of the Adherent
      **While not Zealous, increases the radius of Divine Light by 10%. 
      (REWORK)
      Swapped rarity to Uncommon
      *Dev note: The previous behavior of this addon was already pretty niche in use, admittedly difficult to understand, and was overshadowed by the base Zealous steering behavior. Instead, we've chosen to rework it to a basic option new players can gravitate to with no downsides. Keep in mind that while Zealous, your radius is increased by 20%, so this addon brings your non-Zealous state closer to that maximum value.
    • *Confessor's War Horn
      **Fixed the duration to be 10s, as it is written. 
      (was functionally 8s)*
    • *Searcher's Skull
      **Increased blind duration to 2.5s 
      (was 1.5s)
      Dev note: Previously the addon's description did not show this value.*
    • *Chains of the Heretic
      **Decreased min delay to 0.35s. 
      (was 0.5s)
      Dev note: This ends up being slightly more than the basekit 0.3s*
    • **Eyes of Gerhardt
      **Added an additional trigger condition of Heretics exiting a locker
    • *Obsidian Feather
      **Swapped rarity to Visceral
      Additionally prevent manual casting, further boost controlled speed, and reducing time controlled. 
      (NEW)
      Dev note: This addon was already very transformative to the power, so we've chosen to make it Visceral rarity to match its effect. To make its use more interesting and challenging to those who seek to master the power, we're adding the additional limitation of Casting it before it times out, while leaning more into the whacky higher speed payoff.*
    • *Crown of the Destroyer
      **Swapped rarity to Very Rare
      Decreased Terror Radius reduction from to 70%. 
      (was 75%)*
    • *Mirror of the Creators
      **Decreased the pause duration to 0.4s 
      (was 0.5s)
      Dev note: While we still intend to keep this a chaotic and fun choice rather than it become the meta option, it could serve to be a little harder to react to as survivor*

 

Known Issues

  • The Judgment's Killer Instinct Feedback on Near Misses tooltip
    description shows a placeholder string

  • The Judgment's Divine Light Control Settings disables horizontal
    movement when set to 0. Setting it to 1 prevents this.

  • Still Sight cannot be activated after being rescued from the Exile

  • Deathbound prematurely deactivates when another survivor completes a
    healing action

  • The Onryo can be seen more than 24 meters away while demanifested in
    some cases

  • Mettle of Man perk is activating one hit sooner than it should.

Download links
(no download links)
Bugs
  • Open: 90
  • In Progress: 11
  • Resolved: 3
  • Closed: 2