Release 10.1.1
Published at 2026-08-31 19:57:11 UTC
Content
Killer Updates
The Judgment
- Increased the Divine Light curve window while Zealous to 0.6s (was 0.3s)
> Dev Note: The decoupling of the curve window from the delay phase was good, but the duration of the window was much too short. As a result, we are doubling it to give players a longer window to curve Divine Light while Zealous. We will continue to monitor this value.
The Knight
- Dropping a Pallet while being Hunted by a Guard now causes the Guard to path around the Pallet
- If the resulting Guard Path is greater than 48m, the Guard will abandon the Hunt
- Dropping a Pallet on a Guard now causes the Guard to move through the Pallet
Perk Updates
Survivor Perks
Repressed Alliance
- After repairing Generators for 40/35/30s, while repairing a Generator alone, use the Active Ability button to block that Generator for 15s (was 55/50/45s)
Vigil
- All Survivors within 16m of you lose Exhausted 20/25/30% faster (was 30/35/40%)
- After they leave your range, this effect ends after 15s
> Dev Note: We have heard concerns that the lower value may be too low. We will be monitoring this change carefully to see if further adjustments are required.
Bug Fixes
Audio
- Fixed an issue where The Judgment voice line about Aurora plays in the store.
- Fixed an issue where the sound effect that indicates Divine Light will hit and injure a Survivor continues to play when The Judgment cancels the Power.
- Fixed an issue where some audio SFX throughout the application are muffled or missing when leaving any Tutorials.
- Fixed an issue where the SFX and Haptic Feedback from the Torment Trail are missing after falling during the action.
- Fixed an issue where missing SFX when the Pig knife extends after standing up.
- Fixed an issue where there is an inaccurate SFX audible range when The Xenomorph misses the Tail Attack or when the tail is obstructed by environment.
- Fixed an issue when using the MiNa Legendary outfit as Trickster, some Default Trickster voice lines could play after exiting Main Event.
Characters
- Fixed an issue where The Judgment's cooldown after cancelling or timing out Divine Light was shorter than intended.
- Fixed an issue where The Krasue's body, while in Head Form, remains floating briefly during the falling animation when using a Vault that leads to a fall.
- Fixed an issue where Aurora's book floats when holding an item during the idle animation.
- Fixed an issue where The Xenomorph's inner mouth does not open during the Mori when using most cosmetics.
- Fixed an issue where Survivor Thalita Lyra's hair braid lacks physics when performing any action in a match.
- Fixed an issue where swapping the head cosmetic on the Splinter Rose full body outfit on The Knight causes the killer's back to stretch forward unnaturally during the lobby animation.
- Fixed an issue where the auras of The Lich's flying entities appear even if the opaque original mesh is not obstructed by other geometry.
- Fixed an issue where The Onryo could be seen more than 24 meters away while demanifested.
- Fixed an issue where yellow blood VFX was displayed when Liberating a Survivor from the Exile when playing against The Judgment.
- Fixed an issue where The Judgment's Crown of The Destroyer add-on failed to trigger the Terror Radius condition for multiple perks.
- Fixed an issue where Pallet debris VFX could appear sooner than expected when The Slasher was breaking Pallets.
- Fixed an issue where The Krasue's Head Form remained floating briefly in the falling animation when using a Vault that led to a fall.
- Fixed an issue where The Judgment could become unable to use its power after sending a Survivor to the Exile and charging the power right after.
- Fixed an issue where The Skull Merchant could not Deploy a Drone when standing on a floor above/below a Hooked Survivor.
- Fixed an issue where Legion's Arms are stretched in the Gameplay Showcase.
Environment / Maps
- Fixed an issue in Autohaven Wreckers Realm where the Nurse could blink inside the Hill.
- Fixed an issue in Yamaoka Estate Realm where projectiles would be blocked around the Shrine Landmark tile.
- Fixed an issue in Shelter Woods where a tree would clip through the interior of the Apartment container.
- Fixed an issue in Midwich Elementary School where the Blight could not bounce off a couch when using his power.
- Fixed an issue in Pale Rose where the camera of the Survivor would clip through the roof of the boat.
- Fixed an issue in Dead Dawg Saloon where the Nurse could blink on top of the railing of the Gallow and navigate on top of invisible collisions.
- Fixed an issue in Midwich Elementary School where the Nurse could not blink through the caged restroom stalls.
- Fixed an issue in Blood Lodge where the debris of a broken Pallet did not appear on the ground.
- Fixed an issue in Midwich Elementary School where Killers could not grab a Survivor that was on the ground.
- Fixed an issue in Temple of Purgation where the Killer would be able to hit a Survivor through a wall.
- Fixed an issue in Badham Preschool where the Mastermind could not dash on a driveway curb.
- Fixed an issue in Coldwind Farm where the Nurse is able to blink inside a hay stack.
- Fixed an issue in Dead Dawg Saloon where a crawling Survivor gets stuck at the top of the stairs.
- Fixed an issue in Badham Preschool where a bush is blocking player navigation.
- Fixed an issue where on The Thompson House, a Shrine could appear 20 meters away from the closest Generator when starting a Custom Trial with less than 4 Survivors.
- Fixed an issue where on Nostromo Wreckage, the Keycard's Aura remained visible after hacking the terminal.
Perks
- TEXT ONLY: Fixed the description of No One Left Behind to say: "You heal other Survivors faster" and not: "You heal faster".
- TEXT ONLY: Fixed the description of Deathbound to specify which effects affect which Survivor, and that it only applies to a single Survivor at a time.
- Fixed an issue to ensure Mettle of Man procured only after the third protection hit.
- Fixed an issue where Still Sight could not be activated after a Survivor was rescued from the Exile.
UX
- Fixed several incorrect statements in the Gameplay Showcase.
- Play button sound fix.
UI
- Fixed some visual problems with the new matchmaking button not appearing everywhere it should, and appearing where it should not.
- Fixed an issue where, as The Judgment, the charging bar remained displayed when Divine Light was cancelled before the end of the charge.
- Fixed an issue where The Judgment's Zealous Icon appeared disabled when Divine Light was on Cooldown.
- Fixed an issue where The Judgment's mini-Mori indicator appeared when a Heretic Survivor in their second hook stage was hooked.
- Fixed an issue where The Judgment's Divine Light aiming reticule stayed visible after the control period expired while Zealous.
Misc
- Fixed an issue where blessing a Hex Totem did not trigger a score event.