Implement Kill Trading Mechanics for Accurate Combat Recognition
Watchers
This is currently under review, if we were to implement a kill trading window, it would be small, and we would test it first with our beta testers, then add it as an option for custom servers to gather more data, and only after that would we implement it in-game. However, this is yet to be decided, but we're looking into it.
- TF
I have noticed that this is an issue with thrown grenades as well. They seem to despawn midair upon the throwing player’s death. If this suggestion is approved, I believe that this issue should be addressed as well.