This is part of a larger suggestion that was split for better organization.
View the original request:
Add 'UserKeyInputCallback' for Non-Player Input Handling
Improve 'UserKeyInputCallback' for Better Map Maker Control Swaps
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Ensure that the 'UserKeyInputCallback' event facilitates easier implementation of controls for map makers, especially in scenarios where player control is frequently swapped, preventing input issues where inputs remain pressed after losing control of a player.
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