This is part of a larger suggestion that was split for better organization.
View the original request:
Add 'UserKeyInputCallback' for Non-Player Input Handling
Improve 'UserKeyInputCallback' for Better Map Maker Control Swaps
Open
Ensure that the 'UserKeyInputCallback' event facilitates easier implementation of controls for map makers, especially in scenarios where player control is frequently swapped, preventing input issues where inputs remain pressed after losing control of a player.
Watchers
[ #1 ] 5 months ago by
Is it possible to disable these silly AI splitting-thread shenanigans? This is far off from what I've described in the initial suggestion.
You don't have permission to comment on this issue.