Bug: Path Nodes Malfunction in Large Maps
Bug #128
Path Nodes Malfunction in Large Maps
| Status: | Needs More Info |
| Priority: |
High |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: | |
| Fixed In Release: |
Not set
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Steps to Reproduce
- Honestly I don't know how to recreate it, but maybe make a bigger map and add a lot of path nodes
Explanation
I worked on my project in the map editor and eventually noticed that some of the path nodes were basically phantom, they don't work and I have no clue what caused it, but the map is not very small, it's big enough for 16 players.
I've tried to copy some of these path nodes and when I made a new map and pasted it there, all of it worked correctly. I still have original map file if needed, I can send it in private message in discord.
In the map editor it behaves not like a classic path node. For example when I'm trying to choose all the similar objects with a middle mouse click, it doesn't work properly in this case. I've been trying to remove certain nodes for multiple times.
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