Bug: Path Nodes Malfunction in Large Maps
141 °C
Bug #128

Path Nodes Malfunction in Large Maps

Status: Needs More Info
Priority:
High
Added by:
vixfor
on August 30, '26
Assigned to:
Unassigned
Due date:
Reported for:
Fixed In Release:
Not set

Steps to Reproduce

  1. Honestly I don't know how to recreate it, but maybe make a bigger map and add a lot of path nodes

Explanation

I worked on my project in the map editor and eventually noticed that some of the path nodes were basically phantom, they don't work and I have no clue what caused it, but the map is not very small, it's big enough for 16 players.

I've tried to copy some of these path nodes and when I made a new map and pasted it there, all of it worked correctly. I still have original map file if needed, I can send it in private message in discord.

In the map editor it behaves not like a classic path node. For example when I'm trying to choose all the similar objects with a middle mouse click, it doesn't work properly in this case. I've been trying to remove certain nodes for multiple times.

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