Bug: Map Editor Streetsweeper has in-game behavior when a Map File (.sfdm) is saved
Bug #24
Map Editor Streetsweeper has in-game behavior when a Map File (.sfdm) is saved
| Status: | Resolved |
| Priority: |
Medium |
| Added by: |
|
| Assigned to: |
Unassigned
|
| Due date: | |
| Reported for: |
Steps to Reproduce
- Spawn a Streetsweeper and a bunch of Glass Sheets in the map editor and drag them together (Most likely making sure the Streetsweeper's propellers touch the Glass Sheets).
- Save the map file.
- The glass breaks and when playtesting the map it will appear as broken so it's not a map editor-only quirk either.
Explanation
I now conclude that SFD instead of using something, like images just like every other 2D game map editor, it uses LIVE STREETSWEEPERS and it is genuinely ridiculous.
So what's the behavior in question? Breaking glass in an instant. Which is not a problem obviously but then, WHY USE A LIVE STREETSWEEPER AS THE MAP EDITOR STREETSWEEPER?
And okay, let's say not using live objects in the editor in general is not possible and yet it still doesn't justify it. Because if we have SpawnPlayer and PlayerSpawnTrigger that doesn't use live players and of course it'd be stupid if it was that way, WHY NOT THE SAME FOR THE STREETSWEEPER?
So what's the solution then? Since it's likely many community-made maps already use the "live" Streetsweeper, it would be better to just delist it from the editor's tile list but making sure it still exists and make something similar to the PlayerSpawnTrigger but for Streetsweepers.
Watchers
You don't have permission to comment on this issue.