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Bug: Explosion Trigger Not Destroying Node on Startup
112 °C
Bug #88

Explosion Trigger Not Destroying Node on Startup

Status: Resolved
Priority:
Medium
Added by:
Kevin Bossa
on July 4, '26
Assigned to:
Unassigned
Due date:
Reported for:
Fixed In Release:
SFD 1.5.0m

Steps to Reproduce

  1. put an explosion trigger next to a destroy node and set it to activate on startup
  2. check and see that the node didn't get destroyed.

Explanation

For some reason if you put an explosion trigger next to a destroy node with it settings to "Activate on Starup" it won't actually destroy the node... At least it doesn't seem to do anything. HOWEVER, when you put a timer and wait to activate the explosion trigger, then it does work and indeed destroy the node. I did a video recording demonstrating exactly what I mean. Check it out. Also aparently its not the only trigger that works this way, I've been told other triggers don't behavy properly right on start up, idk.

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