Bug: Explosion Trigger Not Destroying Node on Startup
Bug #88
Explosion Trigger Not Destroying Node on Startup
| Status: | Resolved |
| Priority: |
Medium |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: | |
| Fixed In Release: |
SFD 1.5.0m
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Steps to Reproduce
- put an explosion trigger next to a destroy node and set it to activate on startup
- check and see that the node didn't get destroyed.
Explanation
For some reason if you put an explosion trigger next to a destroy node with it settings to "Activate on Starup" it won't actually destroy the node... At least it doesn't seem to do anything. HOWEVER, when you put a timer and wait to activate the explosion trigger, then it does work and indeed destroy the node. I did a video recording demonstrating exactly what I mean. Check it out. Also aparently its not the only trigger that works this way, I've been told other triggers don't behavy properly right on start up, idk.
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