Bug: Weapon Collider Issue Causing Spaz Out
Bug #139
Weapon Collider Issue Causing Spaz Out
| Status: | New |
| Priority: |
Medium |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: |
Steps to Reproduce
- I am unsure how to replicate the bug, but I will try to record my next sessions to see if I encounter it.
Explanation
Sometimes when I am holding my weapon (I dont know if its just weapons), the weapon starts to spaz out or bug out, like if you put two physics objects together, so I think there is a collider thing at play.
Watchers
Screenshots
None
Video Clips
Log Files
None
Device
No device information
The platform I am on is Quest
The weapon doesn't go out of hand, the handle stays there, but the rest of the weapon does spaz out. thats why I think its a collider issue
So I think I grabbed the weapon with the second hand, so the first clip shows me trying it. I thought it didn't work until I moved. So when I do the specific thing, then it spazes out whenever I move.
I believe it is caused by me grabbing with my second hand, or collision with my door. I am unsure which one, but I will be sending over my .json file just in case and the three clips I was able to gather from it. Ill also try recreating with the second hand thing later. To see if that is what caused it.
Also, One of the recordings has a still frame for the first few seconds, I used VLC to get the recordings from a 600mb file, so thats probably why.
Client logs provided separately, no standout issues, but I've included the relevant raid id's below for further investigation. 170136 170141 170145