Bug: Lag Spikes and Weapon Disappearance During Door Opening and Weapon Switching
Bug #154
Lag Spikes and Weapon Disappearance During Door Opening and Weapon Switching
| Status: | New |
| Priority: |
High |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: |
Steps to Reproduce
- While playing on a quest device
- Open doors
- Whilst holding two weapons
- Attempt to switch which hand they are in at the same time
Explanation
I'm playing on a quest 3S I have noticed commonly when opening doors. That the game spikes in lag Most likely not a ping issue Also, my weapons commonly decide to stop existing Most commonly when I'm holding two weapons and I either attempt to switch which hands they're in. Or sometimes they just kind of poof. Also This is just a little critique A lot of players, including myself, do end up losing a lot of weapons mainly due to the fact that The location Where the weapons are held. It's very sensitive Adding something like unsheeting or maybe the ability to move where it is. Will fix that problem. Also recently When I was playing, I lagged really bad, right? As I was grabbing a door. And I ended up spinning and then under the map Where I was then unable to interact with any buttons on my headset, causing me to wait for it to die My Oculus username is wolfhi Same name in the game
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