Bug: Enemies in Crypts Now Wander Instead of Staying Static
149 °C
Bug #301
Enemies in Crypts Now Wander Instead of Staying Static
| Status: | Open |
| Priority: |
High |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: |
Steps to Reproduce
No steps to reproduce
Explanation
In crypts, enemies that were previously static (not moving until aggroed) now wander, which is particularly noticeable in the lower area with a high amount of such enemies.
This issue was created from the following Discord message:
I think what makes this happen in crypts is that all enemies that used to be static(not moving until aggroed) now wander.
And crypts had a very high amount of static enemies in the lower area
Link
And crypts had a very high amount of static enemies in the lower area
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