Bug: Enemies in Crypts Now Wander Instead of Staying Static
149 °C
Bug #301

Enemies in Crypts Now Wander Instead of Staying Static

Status: Open
Priority:
High
Added by:
astragt
on February 6, '26
Assigned to:
Unassigned
Due date:
Reported for:

Steps to Reproduce

No steps to reproduce

Explanation

In crypts, enemies that were previously static (not moving until aggroed) now wander, which is particularly noticeable in the lower area with a high amount of such enemies.

This issue was created from the following Discord message:
I think what makes this happen in crypts is that all enemies that used to be static(not moving until aggroed) now wander.
And crypts had a very high amount of static enemies in the lower area
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