Bug: Gameplay Mechanics and Inventory Issues in VR PvPvE Game
Bug #319
Gameplay Mechanics and Inventory Issues in VR PvPvE Game
| Status: | Open |
| Priority: |
High |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: |
Steps to Reproduce
No steps to reproduce
Explanation
todays bug list!
all this playtest i have had bad attack and block misses. not sure id its a desync issue. but the pattern goes like so:
wait for enemy opening after its attack
prime weapon and attack
make solid contact, ZERO damage dealt.
repeat , and again ZERO damage dealt
third volley seems to always contact dealing proper damage
same pattern with blocking. enemy attacks plaining strait through my shield as if it was not there.entered a room in the tower wielding dual vanguards and one disappeared (left hand)... did not drop, was not in bag, was not on ground. POOF!
vanguards became lodged in an enemy on stab. ZERO damage dealt.
two people can grab the same weapon from the ground at the same time, triggering the 2 hand hold on the weapon and making jump-rope out of your arms. cute we can now hold hands in game.
selling at merchant:
shaking into cart, collision explosion is hilariously bad.
today manually grabbing a rogue chest piece from bag with left hand pulled item from bag and then item vanished into thin air before i could put it in the cart....today dropped vessel to ground in dungeon to test if fixed..... nope! and to quickly relaunch to fix.
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Device
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