Bug: Enemies Phase Through Player During Swing Attack
152 °C
Bug #331

Enemies Phase Through Player During Swing Attack

Status: Open
Priority:
High
Added by:
hushcyber
on February 12, '26
Assigned to:
Unassigned
Due date:
Reported for:

Steps to Reproduce

No steps to reproduce

Explanation

The game mechanics are experiencing an issue where enemies can jump through the player while swinging, causing more damage than expected. This issue could be mitigated by implementing a set barrier around the player, a knockback system, or a better-implemented collision box to prevent enemies from phasing through the player.

This issue was created from the following Discord message:
My feelings from my first couple of games:

Sword feels static but can be adjusted in settings which is nice but i feel like the core problem should be fixed. Enemies can jump through you while swinging causing a bunch more damage than I feel they should, maybe if there was a set barrier that enemies cant pass through that's around the player so they aren't inside of you and hitting you all at once, yes you can get them out by walking away or dashing but I feel like there should be a knockback system instead or just a better implemented collision box where they cant just phase through you at any moment, to be fair this is more of a problem with the bigger and faster enemies but one nonetheless. Another thing was item stashing and backpack magnet, the backpack does teleport when you walk away which is nice but its sometimes inconvenient when you're in a small space and try to put it on walk a bit and take it off again and it isn't on, I think just being kinder with the radius of where it glues to your back would be nice! as for item stashing it's kind of the same, just a more reliable radius of putting items on your hip or in your bag would be lovely.

As for longer term stuff I think making weapons feel stronger would be nice, like even when I do a lot of damage it doesn't FEEL like I did, there's almost no vibration nearly 0 animation and the enemy just doesn't look like its hurt at all, though this is something that will come with time I feel.

This is my first time writing feedback so I can clarify anything if I need to, overall this was a very fun experience!
Link

Watchers

Screenshots

None

Video Clips

None

Log Files

None

Device

No device information

No comments yet.
Loading comments...
Loading comments...
0 comments loaded

You need to join this project to comment on issues. Join Project