Enhanced Weapon Realism and Detailed Stats for Improved Gameplay
More realistic weapon handling. It feels like Forefront is just a point-and-shoot arcade game where every weapon (in its category of course) is basically the same as every other weapon.
Thing one:
Weapons should be given much more thoughtful stats, and we should know the full stats of each weapon. There should be text explaining the muzzle velocity, headshot multiplier, torso multiplier, and limb multiplier of each weapon, and a graph illustrating the initial damage and damage drop-off over range. Additionally, it would be nice to have a brief description of each weapon, including its place of origin, purpose, and pros/cons. For weapon variety, stats should be much less conservative. Recoil kick and patterns should be dramatically increased, allowing for much more diversity. Some weapons should have much more damage to make up for this change, also allowing for more unique weapons.
Thing two:
semi-auto weapons fire way too slowly. Realistically, you should be able to fire your weapon as soon as a new round is successfully chambered, but the semi-auto snipers in the game do not get that feature, making them feel clunky and weak compared to the damage output of bolt-action rifles. The pistols are not an issue, except the Condor. Recoil of sniper rifles should be tripled (or more), while their fire rate increased to around 500 RPM. These two changes not only offset each other, but also balance sniper rifles to be more than helpless at point-blank range. Additionally, this change would make sniping require much more skill, as the player would have to combine pulling down their offhand with timing shots with recoil recovery.
Basically:
-radical balance changes for better variety
-greatly increased recoil (it's just too easy to laser beam someone from 100+ meters while just holding down the trigger)
-sniper rifle balances: greatly increased fire rate and recoil (also applies to Condor X7)
-more detailed stats for each weapon, letting players know all the nuances of their weapons without having to either test them thoroughly or learn from intuition
Many thanks to the hard-working developers at Triangle Factory