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Addition of New Weapons for Enhanced Gameplay Variety

Suggested by
on May 5, '26
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This game desperately needs new guns. Ever since Early Access came out we have gotten only 3 new guns (C-Tac, Grenade Launcher, Combat Bow), and while those are cool the Grenade Launcher is a gadget and the Bow isn't even a gun. Players have already maxxed out everything there is, and need more stuff to grind. Classes like Engineer and Recon also have lackluster arsenals that would benefit from a couple new real additions, which is why I have drafted up a couple new guns that would greatly benefit the game if added.

I will attempt to justify each individual gun in descending order of the attached image (see bottom of page).
I attempted to balance them based on the classes' preexisting weapons, but these stats are merely a suggestion.

T/C Encore:
A sidegrade to the C-Tac that trades speed for more consistency, not requiring a 75m gap before being able to oneshot. Good for more aggressive play while demanding pinpoint accuracy from its user, as missing means you no longer have a primary until you go through the lengthy reload.

MK14 EBR:
Trades Recon's long range dominance for a more mid-range playstyle. Still gives him a good advantage over other classes at distance while still being able to put out solid damage when up close.

Ruger PC Carbine:
For Recon, same justification as above. For Engineer, it trades the close-range effectiveness of the SMGs for a more stable mid-ranged option, alleviating his crippling weakness outside of the SMGs' pitiful range.

M30 Drilling:
This one is a tad questionable imo. Judging from the existence of the Bow, a close-range Recon is not entirely a foreign concept anymore. This shotgun would encourage an aggressive playstyle like the Bow, while still giving the Recon an option to snipe when they need to, albeit far less effective than with an actual sniper rifle. Could be given to Engineer too I guess.

Taurus Circuit Judge:
I made this one before the Rounds category was shelved, but If it had the ability to fire as fast as you can pull the trigger I could still see it having a use for close-range aggressive mag dumping while keeping a semblance of mid-range capability when fired slower.

KAK-M4:
I did NOT know kak meant poo in Dutch before I made this, thats just the name of the company that produces the 17-5.56 round and the guns that fire it. Supposedly it would have the highest bullet speed of any gun in the game, making it a very easy to use marksman rifle at most ranges at the cost of less damage per shot than other rifles..

10/22 Airrow:
Probably the strangest entry on this list, and funny enough I made this card before the Bow was added. It would be essentially a sidegrade to the Bow that allowed you to use virtual stock and various other optics that the Bow itself can't use.

Ruger Mini-14:
I forgot to add the mag size stat on this one, just pretend it says 17 with 25 extended. Its essentially just like the PC Carbine, although it trades some stats for more damage.

M16A1+M203:
This would give Medic a way to damage vehicles, not a very effective one but still something. Has the lowest DPS of any AR as a tradeoff for having the built-in nade launcher.

VSS Vintorez:
Basically the MK14 EBR but trades some stats for maximum stealth.

H&K VP70:
Technically the IRL VP70 is burst fire but full auto would be cooler. We already have two pistols built for high damage with lower RPM, so why not have something on the opposite end of the spectrum? Stock included for better handling and Vstock compatibility.

MGV-176/American 180:
My totally unbiased favorites. Engineer doesn't have LMGs, so an SMG with high capacity and RPM would remedy that craving. These two were made before the RPM on the Mac-10 and Kriss Vector were changed from 999 to 1250 and 1200 so just pretend both of their fire rate stats say 1600.

OTHER GUNS I'VE SUGGESTED:
https://app.betahub.io/projects/pr-7682550116/feature_requests/3449

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