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The Ideal Arsenal Update (NEW GUNS AND ATTACHMENTS)

Suggested by
on June 7, '26
Open

With only 22 guns, and nearly 100 days inbetween each new addition, the Arsenal is this game's weakest aspect by far. Maps are good, vehicles are fun, but we barely have any guns to play around with. Guns that are usually staples of Battlefield type games like Carbines are notably absent, while the few guns we do already have ingame are mostly generic ARs and SMGs.

I believe that in order for this game to truly live up to the title of Battlefield VR, it needs a serious update to the Arsenal. And I will attempt to create as best an example I can for what that would look like. Of course adding all of the content listed below in a single update would be ludicrous, but maybe 1 gun (doesn't even need to be one of these) for every monthly update would be reasonable. That gives the devs plenty of time to implement and balance the new guns, while also giving players much more to toy around with that isn't just another map variant.

[PLEASE SEE ATTACHED IMAGES FOR CONTEXT AND EXAMPLES]

CARBINES AND DMRS:
Recon and Engineer have the smallest arsenals in the game, so naturally giving them more guns to fill the gaps is needed. Carbines being shared between the two alleviate their respective range-based weaknesses, while DMRs are for Recon alone as that would be a tad too much for Engineer.

BURST RIFLES:
Medic and Engineer lack their own unique weapon type unlike Assault and Recon, so the solution is to do away with Medic's useless selection of SMGs (making those Engineer's unique type), and giving him Burst Rifles to replace them. Burst rifles would act as an equally powerful counterpart to his fully automatic ARs, which completely outclassed his previous SMGs.

SECONDARIES:
The secondary slot in the arsenal only has 3 guns, shared between every class, and all of them are extremely similar in function. The category needs some new additions to liven things up, giving players more variety and more incentive to use their secondaries as more than just backups when their primary runs out of ammo.

HEAVY PRIMARIES:
These ones are guns commonly requested by the fans, but wouldn't really fit in without either being ridiculously OP or ridiculously underwhelming. My compromise was to make them super strong, but at the cost of a gadget slot.

ATTACHMENTS:
These I will actually go over individually since I couldn't exactly create weapon cards for them.
The Taser would work as a "pseudo bayonet", allowing you to instantly kill anyone who gets too up in your business with a quick zap, much like the drone's taser. Fits in the siderail slot.
The Camera would mark enemies for an extended duration, while also enlarging the area of vision that marks them in the first place. Fits in the siderail slot.
The Pistol Stocks would give V-Stock compatibility to your secondaries, while also making them much more stable with a handling bonus. Fits in the grips slot.
(not pictured) The Shotgun Barrel Swap would allow you to fire slugs from your Shotguns. They deal slightly less damage, but still hurt like h*** and give the Shotguns an extra dose of range and accuracy. Fits in the barrel slot.

ASSORTED:
This is just some random stuff I thought may liven up the arsenal a tad. Most of them are just whatever guns I happen to think are cool, but nonetheless I still attempted to balance them. Will be adding more of these upon user request or whenever I find another cool gun that I like.

I believe that is all. Those weapon cards are merely suggestions, so take them with as many grains of salt as you'd like. I'd be happy to discuss anything on the discord server if need be. (Some of the weapon card images got horribly degraded for whatever reason, I can elaborate on what they contain if needed.)

BE SURE TO SIGN IN AND UPVOTE USING THE ^ BUTTON ABOVE, more upvotes mean more chances the devs accept this suggestion. (You don't even need to make an account, it'll link to your Discord.)

Thank you :)

[7/16/2026 EDIT]: The Taurus M66 was added to the game as the Marshal-6!

Attachments (7)
CARBINES AND DMRS.png
CARBINES AND DMRS.png
tyrusing 2mo
BURST RIFLES.png
BURST RIFLES.png
tyrusing 2mo
SECONDARIES.png
SECONDARIES.png
tyrusing 2mo
HEAVYPRIMARIES.png
HEAVYPRIMARIES.png
tyrusing 10d
ATTACHMENTS.png
ATTACHMENTS.png
tyrusing 10d
ASSORTED.png
ASSORTED.png
tyrusing 10d
ASSORTED(continued).png
ASSORTED(continued).png

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