18

The Ideal Arsenal Update (NEW GUNS AND ATTACHMENTS)

Suggested by
on June 7, '26
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The Arsenal is this game's weakest aspect by far. Maps are good, vehicles are fun, but we barely have any guns to play around with. Only 21 guns, with nearly 100 days inbetween each new addition. Guns that are usually staples of Battlefield type games like Carbines are notably absent, while the few guns we do already have ingame are mostly ARs or SMGs, with a couple extras sprinkled in.

I believe that in order for this game to truly live up to the title of Battlefield VR, it needs a serious update to the Arsenal. And I will attempt to create as best an example I can for how that could be accomplished.

[PLEASE SEE ATTACHED IMAGES FOR CONTEXT AND EXAMPLES]

CARBINES AND DMRS:
Recon and Engineer have the smallest arsenals in the game, so naturally giving them more guns to fill the gaps is needed. Carbines being shared between the two alleviate their respective range-based weaknesses, while DMRs are for Recon alone as that would be a tad too much for Engineer.

BURST RIFLES:
Medic and Engineer lack their own unique weapon type unlike Assault and Recon, so the solution is to do away with Medic's useless selection of SMGs (making those Engineer's unique type), and giving him Burst Rifles to replace them. Burst rifles would act as an equally powerful counterpart to his fully automatic ARs, which completely outclassed his previous SMGs.

SECONDARIES:
The secondary slot in the arsenal only has 3 guns, shared between every class, and all of them are extremely similar in function. The ones I've suggested should liven things up, giving players more variety and more incentive to use their secondaries as more than just backups when their primary runs out of ammo.

ASSORTED:
These are just some random gimmicky things I thought may liven up the Arsenal a tad. Most of them are for Recon since he is the class with the most outlandish weapon choices already. They may be a tad much, so I wouldn't blame Triangle Factory if they ignored some of the stranger ones in here.

ATTACHMENTS:
These I will actually go over individually since I couldn't exactly create weapon cards for them.
The Taser would work as a "futuristic bayonet", allowing you to instantly kill anyone who gets too up in your business with a quick zap, much like the drone's taser. Fits in the siderail slot.
The Camera would mark enemies for an extended duration, while also enlarging the area of vision that marks them in the first place. Fits in the siderail slot.
The Pistol Stocks would give V-Stock compatibility to your secondaries, while also making them much more stable with a handling bonus. Fits in the grips slot.
(not pictured) The Shotgun Barrel Swap would allow you to fire slugs from your Shotguns. They deal slightly less damage, but still hurt like a MF and give the Shotguns an extra dose of range and accuracy. Fits in the barrel slot.

I believe that is all. Those weapon cards are merely suggestions, so take them with as many grains of salt as you'd like. I'd be happy to discuss anything on the discord server if need be.

BE SURE TO UPVOTE (only way the devs will ever consider adding this to the game)

Thank you :)

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Duplicates

The following suggestions have been marked as duplicates of this one:

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