Bug: Severe Quest 3 Crash Issue in Forefront Game
Bug #1357
Severe Quest 3 Crash Issue in Forefront Game
| Status: | Open |
| Priority: |
Critical |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: |
Forefront - v2.0.80
Auto
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Steps to Reproduce
No steps to reproduce
Explanation
Hi devs, I need help with a severe Quest 3 crash issue.
Forefront has become almost unplayable for me over the last several days. The game freezes and crashes every few minutes or every 10-20 minutes, usually before I can finish a match or reach the reward/settlement screen.
I captured ADB logs and an Android bugreport. Latest crash: 2026-06-14 around 21:43 local time.
Technical summary:
- Quest 3 / Android 14
- Forefront 2.0.80, versionCode 4561
- Process: com.TriangleFactory.Forefront
- Thread: UnityMain
- Native crash: SIGSEGV, status=11
- Backtrace: libunity.so -> libil2cpp.so -> libgame.so
- ApplicationExitInfo: reason=SIGNALED, status=11
- Tombstone/log says Killed-By-AM: No, Killed: No, OOM-Score-Adj: 0, Foreground: Yes
So it does not look like Android lowmemorykiller directly killed the game first. It looks like a Forefront native Unity/IL2CPP crash.
This is extremely frustrating because I cannot complete matches and keep losing the whole round. Where should I send the bugreport zip?
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