Bug: Persistent Game Crashes Due to Memory Leak After Matches
Bug #1412
Persistent Game Crashes Due to Memory Leak After Matches
| Status: | Open |
| Priority: |
Critical |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: |
Forefront - v3.0.102
Auto
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Steps to Reproduce
No steps to reproduce
Explanation
Hello, I have a problem. I've been dealing with this issue since the game's release on the standalone version. I bought Forefront at launch, played for a while despite the crashes, but eventually had to stop because of this bug. The game consistently crashes on the second match (sometimes at the end of the first one) with the Quest system warning: "Application ForeFront used 6.4 GiB of RAM". This looks like a clear memory leak — the game doesn't properly clean up memory after matches and gradually reaches the headset's limit.
I initially thought it might be caused by running a VPN in the background, but I tested it thoroughly: the issue persists even without VPN. Interestingly, Breachers VR runs perfectly fine with VPN on in the background. I also tried moving the VPN to my PC and sharing the internet connection from it to the Quest 3S, but that didn't help either. The problem is specific to Forefront.
I'm on a Meta Quest 3S.
Have you guys been aware of this memory leak issue in the standalone version? Do you plan to address and fix the memory optimization / leak problem in the near future (in upcoming hotfixes or experimental builds)?
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Device
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