Bug: Inconsistent Impact Point with Qlin Optics in Assault Class Weapon
Bug #1547
Inconsistent Impact Point with Qlin Optics in Assault Class Weapon
| Status: | Open |
| Priority: |
High |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: |
Forefront - v5.0.290
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Steps to Reproduce
No steps to reproduce
Explanation
Qlin optics are still misaligned. During the early access the Qlin had a bug where the sights weren't correctly aligned to the zeroing of the weapon, and it was fixed. However having played a lot with the Qlin, my favorite assault class weapon, I started noticing that the impact point of the weapon when using the holo sight or red dot didn't seem to actually match where the bullets would actually go. On a hunch, I recently tried just using the iron sights and all of a sudden I'm getting much more consistent hits in combat. I need to do more specific testing to work out what's the problem, but I feel like the projection in the reddot/holo isn't correct, particularly when firing a burst.
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