Bug: Server Lag and Incorrect Kill/Death Count After Enemy Spawn
This issue
is a
duplicate of #697 Server Wide Lag and Grenade Abuse Resulting in Unintended Kills.
This is nothing to worry about. This report has been linked to the original issue and will act as a vote for it.
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Bug #701
Server Lag and Incorrect Kill/Death Count After Enemy Spawn
| Status: | Duplicate |
| Added by: |
|
| Reported for: |
Steps to Reproduce
- I don't know how to reproduce it
- Maybe it was because the server was lagging
- Or the lags were because of the kills
- I just wanted to report it to let you know
Explanation
I flew with the apache on paradise, and in the middle of the tower was an enemy spawn beacon. An enemy spawned on it, i shot like 3 rockets. then the server started lagging and i got 48 kills. the player that got killed also got 48 deaths. and the server continued to lag until that player left. I have a screenshot if you need that
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