Bug: Unrealistic Jumping Mechanics in Gameplay
Bug #945
Unrealistic Jumping Mechanics in Gameplay
| Status: | In Progress |
| Priority: |
Medium |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: |
Steps to Reproduce
- Quest 3 steam virtual desktop
Explanation
If someone is only like 30 feet away, and you shoot at them with a gun, and they jump after, they would not be able to jump in time for the bullet to miss a head shot. Clownishly unrealistic. People in real life don’t instantly hop, from standing still. And they don’t jump faster than bullets. I know this is a video game but this is not cod and that is boring and pretty stupid. A lot of people complain about it. Maybe study the mechanics of jumping. Running jumps, versus static vertical jumps. And make it more realistic. A timer, denoting stamina. Lower jump for running jumps. And slower to initiate and slower jumps for sideways, backwards, or standing still jumps. Because normal people are not always automatically crouched to jump, and static jumps, even when people are, are not a fast instant thing.
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