Bug: Turret Deployment Limitation When Moving Between Levels
Bug #11626

Turret Deployment Limitation When Moving Between Levels

Status: Duplicate
Added by:
a...s@betahub.io
on June 3, '26
Reported for:

Steps to Reproduce

  1. Using the retcon suit's ability
  2. Installing 2 of the 2 turrets
  3. Using the means of acquired skills, I make the ability available again
  4. Activating the ability again
  5. Installing 2 more of the 2 (maximum ammunition) turrets (4 active turrets)
  6. Getting into the elevator, going to a new level
  7. Can't set up turrets

Explanation

Disposable turrets become unavailable for installation.
When playing as a retcon with the "one-time turret" equipment, I came across the fact that at some point I cannot deploy a new turret. Since the retcon's ability returns ammunition, it is possible to place multiple turrets at the same time. I can suggest that there is a restriction on the simultaneous stay of turrets. And while there seem to be 4 of them, you can't install new ones (with the available ammunition). And apparently, what happens with this limitation is that the counter of active turrets is not reset when moving to the next level. So. I place 4 turrets on the level, I go down by elevator, I can't install any turrets on the new level.
As for me, a line should be added to the description of the turret indicating the possible simultaneous existence of turrets. Add the property that when installing a new turret, the very first one breaks. Well, check the turret counter when moving to a new floor.

I'm not attaching logs or screenshots, because I haven't played right now and I have nothing to attach. And I read about the error reporting method on steam.

Watchers

Screenshots

None

Video Clips

None

Log Files

Log files are not visible to you

This project restricts log file visibility.
Device

No device information

No comments yet.
Loading comments...
Loading comments...
0 comments loaded

You need to join this project to comment on issues. Join Project