Bug: Turret Deployment Limitation When Moving Between Levels
Bug #11626
Turret Deployment Limitation When Moving Between Levels
| Status: | Duplicate |
| Added by: |
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| Reported for: |
RC:EA:00.07.11
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Steps to Reproduce
- Using the retcon suit's ability
- Installing 2 of the 2 turrets
- Using the means of acquired skills, I make the ability available again
- Activating the ability again
- Installing 2 more of the 2 (maximum ammunition) turrets (4 active turrets)
- Getting into the elevator, going to a new level
- Can't set up turrets
Explanation
Disposable turrets become unavailable for installation.
When playing as a retcon with the "one-time turret" equipment, I came across the fact that at some point I cannot deploy a new turret. Since the retcon's ability returns ammunition, it is possible to place multiple turrets at the same time. I can suggest that there is a restriction on the simultaneous stay of turrets. And while there seem to be 4 of them, you can't install new ones (with the available ammunition). And apparently, what happens with this limitation is that the counter of active turrets is not reset when moving to the next level. So. I place 4 turrets on the level, I go down by elevator, I can't install any turrets on the new level.
As for me, a line should be added to the description of the turret indicating the possible simultaneous existence of turrets. Add the property that when installing a new turret, the very first one breaks. Well, check the turret counter when moving to a new floor.
I'm not attaching logs or screenshots, because I haven't played right now and I have nothing to attach. And I read about the error reporting method on steam.
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