Bug: Incorrect Damage Output for Charged Pistol in One-Hit Build
Bug #12972
Incorrect Damage Output for Charged Pistol in One-Hit Build
| Status: | Duplicate |
| Added by: |
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| Reported for: |
RC:EA:00.07.13
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Steps to Reproduce
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Explanation
A pistol that can be charged, I don't think it works correctly. I wanted to build a one-hit build, so I took upgrades to increase the magazine.
I based it on the logic that the more you charge it, the more damage it deals, but when I reached a magazine capacity of 136 and started charging it fully, I noticed that it only dealt 700 damage, and at a certain charge level, it even dealt less (I saw as low as 100 damage).
Apparently, the damage scale from the clip goes up to a certain limit and then resets
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