Bug: Rewind Time persists and incorrectly revives after character death
Bug #13196

Rewind Time persists and incorrectly revives after character death

Status: Duplicate
Added by:
julien16p
on June 15, '26
Reported for:

Steps to Reproduce

  1. Enter Hollow Bough and engage the Ramok Gatekeeper encounter (Complexity 1, Party size: 3 [Falconer, Retcon, Slicer])
  2. Activate Rewind Time
  3. Get killed by the Ramok Gatekeeper while Rewind Time is active and you are the only one alive, so that contingency plan triggers
  4. Observe that the Rewind Time timer continues running after the revival
  5. Wait for the remaining Rewind Time duration to expire
  6. The character is returned to the previous downed state

Explanation

I died while Rewind Time was active during the fight against the Ramok Gatekeeper. The Rewind Time effect remained on my character after entering the downed/dead state. The hologram created by Rewind Time was still visible after death.

When the entire party died, my Contingency Plan effect triggered and revived me successfully. However, the Rewind Time timer continued running after the revival.

Once the Rewind Time duration expired, my character was unexpectedly returned to the previous downed state.

Expected behavior:
Rewind Time should either be removed when the character dies or should not persist and trigger after a self-revive.

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