Bug: Potential Post-Update 1 Enemy Scaling Issue
114 °C
Bug #13740

Potential Post-Update 1 Enemy Scaling Issue

Status: Open
Priority:
Medium
Added by:
radial4851
on June 18, '26
Assigned to:
Unassigned
Due date:
Reported for:

Steps to Reproduce

  1. Play multiple Depth 3-4 runs
  2. Measure and count together the kill counts of all enemies.
  3. Compare with any available pre-update statistics.
  4. You will hopefully find that post-update runs generally don't scale as much as they should be.

Explanation

Enemy Spawn Numbers/Scaling is potentially bugged post-Update 1

Specifically, that the game not scaling enemy counts as much as it should per either player count, Depth level, or both. And, that this bug was not present during the experimental branch.

A lot of this data will be rather anecdotal, so I will attempt to share as much as I can.

Attached are logs from the 15th of June to the 18th. Unfortunately, I have no logs for pre-Update 1, nor the experimental branch.

Also attached are two pre-update Depth 3/3 Player runs, and two post-update Depth 4/4 player runs.

The following numbers are added up between each 2 runs, and all players.
The pre-update Depth 3 runs experienced a total of 882 and 891 kills.
The post-update Depth 4 runs experienced a total of 1,082 and 703 kills.

While this is indeed a higher amount of enemies, only 32 more kills is simply way to low for not only a higher depth, but also scaling for a 4th player.

Let us compare more data. specifically, two pre-update runs: A Depth 3 run with 2 players, and a Depth 4 run with 4 players.

The Depth 3 run experienced 1,069 total kills. The depth 4 run experienced 1,045 kills.

I admit, some of my data here is contradictory. But the point of this bug report is not "This is 100% confirmed, Please fix it." The point is instead "Hey, I have a feeling something is wrong here, here's as much data as I can supply. Please do investigate if something is wrong here."

Attached will be my current save file.

Reproduction steps aren't really possible due to how this bug is largely anecdotal, but I'll try.

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