Bug: Unintended Drone Control
Bug #14499
Unintended Drone Control
| Status: | Duplicate |
| Added by: |
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| Reported for: |
RC:EA:01.01.00
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Steps to Reproduce
- Play as Falconer; Hold Q and left click to deploy a drone.
- Release Q and immediately try to shoot or melee attack.
- Falconer will continue to command the drone or recall it, despite Q not being held.
- Wait for all drone command animations to finish, then try to shoot or melee, and they will work fine.
Explanation
I have to wait for the drone deploy animation to end before doing a melee attack (or trying to shoot) for it to not continue to interact with the drone. To be more specific, here's what happens:
-Hold Q and left click to deploy drone.
-Release Q and spam left click to shoot, or hold right click to melee.
-If I am still in the "deploy drone" animation, I will continue to command the drone or immediately recall the drone, respectively.
-Waiting for the animation to finish allows me to shoot or melee as expected.
Needing the animation to finish before performing another action isn't the issue, it's fine to have to wait for balance reasons before doing something else, but I don't think it should continue to interpret clicks as skill inputs after I release Q. I don't think this is intended.
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