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Bug: Multiple gameplay and mechanics bugs identified in Deep Rock Galactic: Rogue Core
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Bug #14702
Multiple gameplay and mechanics bugs identified in Deep Rock Galactic: Rogue Core
| Status: | Open |
| Priority: |
Critical |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: |
RC:EA:01.01.00
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Steps to Reproduce
- While playing as guard ian, had 200 armor and was flying through the cave, got grabbed by cave leech, lost all armor and died.
- After being revived and restocked armor, still moved as slow as if I didn't have armor.
- The power attack reach or the area of the attack does not seem to be affected by the armor.
- During the run, selected increased ammo from the equipment crate but lost it upon reconnecting after being disconnected.
- When someone rejoins, it is noticeable.
- Initially thought it was a skill issue, but the slicer's cut and arc upgrade follow the same semicircle.
- With 0.5m increased range, the semicircle should get bigger, but the projectile does not.
- The projectile shoots from the belly instead of the head.
- Suspect the increased number of bolts upgrade (like 8 bolts per charge) may be related to the issue.
- The creature attacks no matter if it's released or not.
- The dig site might not always appear after downloading the data.
- The dwarf's voiceline can be heard by everyone no matter their location.
- Sometimes only the digital scale works, and it's a gamble if it shows or not.
- Dug with drills.
- The timer still runs during a lag spike, but it is confusing to see the character yelling when there are 5 minutes to spare.
- Get disconnected at the ending screen on average 3 out of 10 games.
Explanation
- Stubby's mag is misplaced during reload animation.
- Magnetic propulsion no longer work after your armor is gone, even after restock.
- Skullcrusher 3 and 4 doesn't give bonus power attack range.
- When you reconnect you no longer have have the increased ammo from heavy weapon/ equipment crate.
- When you/someone rejoins the class icon is just white square.
- Slicer's ability cannot hit edgestalker's weakpoint(and clammersheads too but im not sure) unless he has the arc upgrade.
- Slicer's arc upgrade doesn't stack with increased range ability.
- Spotter's darts and flaregun's flares sometimes don't stick to the surface and fall to the ground.
- Edgestalkers can still shoot in tight tunnels despite their head being in the ceiling.
- Falconer's drone sometimes lock onto already dead enemy and refuse to change targets, even after being recalled.
- Falconer's drone targets the test subject despite it still being in the cage.
- Slicer's ability shows grey numbers when slicing through armored parts.
- The expenite dig spot marks sent by surveilence drone tend to disappear.
- Doretta's head disapears when carrying her between floors.
- Mission control show up when you find expenite chunk/rift stone in the procesor.
- The pressure vault tend not to show how much weight is already on the scale.
- After digging with drills there is a chance that the digging particles with still appear on the drills despite them not being used.
- Lag spikes make the clock stay in place and it starts to move once lag spike is over.
- When you get disconnected during the end screen the music will still play even after joining someone's lobby.
- Swarmes don't shatter when frozen unlike their DRG counterpart.
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