Bug: Ammo Deduction Instead of Magazine Refill When Enhancement Activates
Bug #15607
Ammo Deduction Instead of Magazine Refill When Enhancement Activates
| Status: | Open |
| Priority: |
Medium |
| Added by: |
|
| Assigned to: |
Unassigned
|
| Due date: | |
| Reported for: |
RC:EA:01.02.00
Auto
|
Steps to Reproduce
- Played Guardian with Slicer's Carnage Equipped
- Used Warthog as Starter Weapon
- Picked up Momentum twice in 2 levels of Bio-Booster and a Markman's Loop during an upgrade
- Noticed that I'm losing ammo quickly during a level's run
- Tried hitting a target's weakpoint and watching my ammo count
- Noticed that ammo was taking from my carried ammo even though I wasn't reloading
- Unsure if 2 pellets****ting the weakpoint adds back to the magazine and deducts 1 from the carried ammo
Explanation
When magazine is full and an enhancement or booster effect activates to refill the magazine of ammo, an ammo is deducted from stock instead.
example: Markman's Loop refills Warthog's magazine from 7 back to 8 (max). If enemy is killed during the attack, then Momentum (Slicer Bio-Deck) will also activate, but instead of nothing happening since magazine is already full, it deducts from my carried ammo.
Please note: was playing with a random team so unable to keep notes during mission.
Watchers
Screenshots
None
Video Clips
None
Log Files
None
Device
No device information