Bug: Ammo Deduction Instead of Magazine Refill When Enhancement Activates
110 °C
Bug #15607

Ammo Deduction Instead of Magazine Refill When Enhancement Activates

Status: Open
Priority:
Medium
Added by:
a...s@betahub.io
on July 17, '26
Assigned to:
Unassigned
Due date:
Reported for:

Steps to Reproduce

  1. Played Guardian with Slicer's Carnage Equipped
  2. Used Warthog as Starter Weapon
  3. Picked up Momentum twice in 2 levels of Bio-Booster and a Markman's Loop during an upgrade
  4. Noticed that I'm losing ammo quickly during a level's run
  5. Tried hitting a target's weakpoint and watching my ammo count
  6. Noticed that ammo was taking from my carried ammo even though I wasn't reloading
  7. Unsure if 2 pellets****ting the weakpoint adds back to the magazine and deducts 1 from the carried ammo

Explanation

When magazine is full and an enhancement or booster effect activates to refill the magazine of ammo, an ammo is deducted from stock instead.

example: Markman's Loop refills Warthog's magazine from 7 back to 8 (max). If enemy is killed during the attack, then Momentum (Slicer Bio-Deck) will also activate, but instead of nothing happening since magazine is already full, it deducts from my carried ammo.

Please note: was playing with a random team so unable to keep notes during mission.

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