Bug: FPS Drop Due to VFX Overpopulation
145 °C
Bug #16060

FPS Drop Due to VFX Overpopulation

Status: Open
Priority:
High
Added by:
Tengizka III
on August 3, '26
Assigned to:
Unassigned
Due date:
Reported for:

Steps to Reproduce

  1. I suggest a way to limit and even disable such

Explanation

FX, Particle or VFX Overpopulation Causes FPS to Drop Down

At some point in the game, a lot of enemies will die, they will have their special death animations play or players will simply have many upgrades that contribute to an overabundance of visual indicators, like flame or cryo particles covering the screen. This will cause a major drop from 144 FPS to 50 or 40 and stress the device into processing them. This has been a hot case since the start of the Early Access.

This is causing many of us who are coming from DRG (with often customized presets to increase performance). It would help a lot of us to continue playing Rogue Core without such issues.

Watchers

Screenshots

None

Video Clips

None

Log Files

None

Device

No device information

No comments yet.
Loading comments...
Loading comments...
0 comments loaded

You need to join this project to comment on issues. Join Project