Bug: FPS Drop Due to VFX Overpopulation
Bug #16060
FPS Drop Due to VFX Overpopulation
| Status: | Open |
| Priority: |
High |
| Added by: |
|
| Assigned to: |
Unassigned
|
| Due date: | |
| Reported for: |
Steps to Reproduce
- I suggest a way to limit and even disable such
Explanation
FX, Particle or VFX Overpopulation Causes FPS to Drop Down
At some point in the game, a lot of enemies will die, they will have their special death animations play or players will simply have many upgrades that contribute to an overabundance of visual indicators, like flame or cryo particles covering the screen. This will cause a major drop from 144 FPS to 50 or 40 and stress the device into processing them. This has been a hot case since the start of the Early Access.
This is causing many of us who are coming from DRG (with often customized presets to increase performance). It would help a lot of us to continue playing Rogue Core without such issues.
Watchers
Screenshots
None
Video Clips
None
Log Files
None
Device
No device information