Bug: Inconsistent ability cooldown mechanics across different classes
Bug #16216
Inconsistent ability cooldown mechanics across different classes
| Status: | Open |
| Priority: |
High |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: |
RC:EA:01.03.00
Auto
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Steps to Reproduce
- Get something to easily toggle fast ability cooldown like Steadfast Surge
- As Slicer, stand still.
- Observe how the ability bar speeds up
- Now, move.
- Observe how the ability bar slowed down, and no progress was lost.
- As Retcon, do the same thing.
- Observe how the ability timer went from 54 to 16 when standing still.
- Move and observe the ability timer goes from 16 back to 54.
Explanation
Ability Cooldown works inconsistently with different classes: For example, using Steadfast Surge which gives +250% ability cooldown rate when standing still. In Slicer, standing still will increase the speed of which the Ability recharges, and moving again will keep the progress made during that speed up. On Retcon, standing still will lower the ability timer, but unlike Slicer, moving again will set the ability timer back to before standing still and vice versa. It shows that for Retcon, the cooldown rate affects not the rate of recharge but how much is taken off the timer and how it gets revoked if effect ends before ability is fully recharged.
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