Bug: Projectile Collision Bug During Molaktula Fight
Bug #16494
Projectile Collision Bug During Molaktula Fight
| Status: | Open |
| Priority: |
High |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: |
RC:EA:02.00.01
Auto
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Steps to Reproduce
- Fight Molaktula with a breach cutter.
- Wait for it to begin to launch the projectile that allows it to teleport to the location it is planted.
- Fire a plasma cutter beam at the projectile to make it pause in the air.
- If it doesn't pause in the air, then you likely have to destroy the projectile to get it to pause in the air.
- Projectile should remain animated in the air until some other undetermined condition causes it to despawn.
Explanation
Visual bug. During the gatekeeper fight with Molaktula, when Molaktula would launch the projectile that allows it to teleport (looks like a gunk seed) and I would fire a plasma cutter beam at it, the projectile would stop in midair and loose colision with everything. I would be unable to damage it or interact with it in any way. I had at least two of these bugged like this at once, but I think they would reset and get cleared at some point (I am assuming during each phase reset, but I am unsure). The bug might be caused by the breach cutter killing or just damaging the projectile. My other weapon could destroy them fine. This breach cutter was the first I've seen without +100% projectile speed if that matters.
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