Bug: Expenite drop rate decreases with depth, leading to reduced game engagement
159 °C
Bug #16644
Expenite drop rate decreases with depth, leading to reduced game engagement
| Status: | Open |
| Priority: |
High |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: |
RC:EA:02.01.00
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Steps to Reproduce
- Play the game with enemies drop expenite
- Stage 1: 0.7 exp per drop so 1.4xp per enemy
- Stage 2: 0.6 exp per drop so 1.2xp per enemy
- Stage 3: 0.5 exp per drop so 1.0xp per enemy
Explanation
the deeper you go the less expenite drops from enemies.
makes no sense for balancing
you just make the geam get even less upgrades and people wont even pick up exp at all anymore cause it aint worth it
why do you think you have to make the game less fun if people play your gamemodes more so people play them less??????
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