Bug: Inconsistent Experience Point Drop Rates in Solo Play
123 °C
Bug #16650
Inconsistent Experience Point Drop Rates in Solo Play
| Status: | Open |
| Priority: |
Medium |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: |
RC:EA:02.01.00
Auto
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Steps to Reproduce
No steps to reproduce
Explanation
Playing solo, 6-floor facility with enemies drop expenite alteration. Picked up REPD efficiency (20%) bonus on first risk vector bonus. After that, noticed that the enemies were dropping 2.4 expenite (20%) instead of the standard amount for solo (2.0).
Now, on level 3, it's back to the standard 2.0 expenite per gem dropped.
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