Bug: Slow enemy spawn rate with Soul Jar modifier during Ramok boss fight
Bug #17039

Slow enemy spawn rate with Soul Jar modifier during Ramok boss fight

Status: Duplicate
Added by:
cuchulainn0325
on November 5, '26
Reported for:

Steps to Reproduce

  1. It began as soon as the bossfight started.
  2. We killed our way through the initial surge of enemies.
  3. Then they began tricking up one at a time while we dodged around an invincible Ramok.

Explanation

While fighting a Ramok with the Soul Jar modifier, the enemies tied to its healthpool were spawning VERY slowly. We were essentially dancing around waiting for a single enemy to trick out of the center pit at a time, instead of fighting a regular wave. It didn't feel as if it was working as intended.

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