Bug: Slow enemy spawn rate with Soul Jar modifier during Ramok boss fight
This issue
is a
duplicate of #17014 Soul Jar Boss Vector has Insufficient Enemy Spawns.
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Bug #17039
Slow enemy spawn rate with Soul Jar modifier during Ramok boss fight
| Status: | Duplicate |
| Added by: |
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| Reported for: |
RC:EA:03.00.00
Auto
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Steps to Reproduce
- It began as soon as the bossfight started.
- We killed our way through the initial surge of enemies.
- Then they began tricking up one at a time while we dodged around an invincible Ramok.
Explanation
While fighting a Ramok with the Soul Jar modifier, the enemies tied to its healthpool were spawning VERY slowly. We were essentially dancing around waiting for a single enemy to trick out of the center pit at a time, instead of fighting a regular wave. It didn't feel as if it was working as intended.
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