Bug: Elevator Drive Unit Takes Persistent Damage from Dead Corespawn
152 °C
Bug #17129
Elevator Drive Unit Takes Persistent Damage from Dead Corespawn
| Status: | Open |
| Priority: |
High |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: |
RC:EA:03.01.00
Auto
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Steps to Reproduce
- Typical elevator defense
- Enemy reaches the drive and attacks it
- Kill it
- No other enemy even comes remotely close to it
- The drive appears to keep taking damage
- On its own, it's possible this takes the drive offline, needing repair
- This seems to compound with any additional enemies that DO make it to the drive unit, causing it to go offline faster
Explanation
The elevator drive unit appears to take damage from long-dead corespawn that were able to attack it before being killed. The alarm keeps going as if it's under attack for a very, very long time regardless of whether or not other enemies actually reach it, and this seems entirely capable of taking the drive unit offline all on its own.
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