Bug: Performance Issues and Control Differences in Pickaxe Mechanics
Bug #1841
Performance Issues and Control Differences in Pickaxe Mechanics
| Status: | New |
| Priority: |
High |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: |
0.4.0
Auto
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Steps to Reproduce
No steps to reproduce
Explanation
Although I haven’t encountered any bugs in this game, I couldn’t find where to submit my gameplay feedback—so I’m sharing it with you through this channel. This is an extremely fun game, but every time I descend to a new floor, the game lags a bit more. By the time I reach the boss fight, the in-game experience is only around 30 FPS with noticeable input delay, forcing me to restart the game. Additionally, I find the pickaxe feel quite odd in this installment—while in Deep Rock Galactic (DRG), I could cancel the mining recovery animation by releasing the right mouse button rhythmically, this trick doesn’t work here. What’s more, the heavy attack of the pickaxe feels half a beat slower than in DRG.
Regarding weapons, what frustrates me most is that many early-game weapons have excessively strong recoil and severe bullet spread, making it really hard for me to aim. I believe many veteran players like myself hope to see some well-received weapons from DRG in the new game—such as the Engineer’s "Fat Boy". I would be thrilled if you could add them in future updates.
Lastly, I absolutely love Deep Rock Galactic and look forward to more exciting content from you!
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