Bug: Mission Softlock Due to Player Spawn Overlap
Bug #4383
Mission Softlock Due to Player Spawn Overlap
| Status: | Open |
| Priority: |
High |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: |
EA Release Build
Auto
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Steps to Reproduce
- Host starts mission
- Prepares drones at Greyout Barrier
- Additional players join after both drones are prepared and waiting (the circle for everyone to group together has appeared)
- New players will appear on the other side of the Barrier, inside the restrooms
Explanation
SOFTLOCK POSSIBILITY:
Sometimes, if others join in the mission at the wrong time, the mission can get stuck - the Greyout Barrier requires all players to be within the circle before the drones open it, but late-joining players already spawn on the other side, since the restrooms are over there. This prevents the players originally on the "intended" side of the Barrier from advancing with the others, since the circle updates to request ALL players to be inside it. (This also goes for any other group activity, such as upgrades, etc.)
SUGGESTION: The solution might not be as simple as forcing the barrier open if players are separated by it - this might be able to be abused as a "speedrun strategy", enabling some players to just ignore the opening sequence entirley. It might make for an odd design, but perhaps the toilets should simply be before the Barrier appears? Maybe there's a way to make that make more sense, visually...
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