Bug: GPU Spike When Firing Thunder Cannon at Point Blank Range
Bug #6187
GPU Spike When Firing Thunder Cannon at Point Blank Range
| Status: | Open |
| Priority: |
Medium |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: |
RC:EA:00.07.09
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Steps to Reproduce
- Fire the Thunder Cannon at enemies at point blank range
- Ensure that the only thing you can see is the explosion from the bullet hitting the target
Explanation
Firing the Thunder Cannon (i think the name is) causes a GPU spike. Could be to do with how the niagara particle is rendered? Only becomes an issue if the particle engulfs the screen rather than firing from a distance (attacking at point blank range). I cant attach log files as it happened yesterday and i just found this button today. I will try submit another one if it happens again.
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