Bug: GPU Spike When Firing Thunder Cannon at Point Blank Range
125 °C
Bug #6187

GPU Spike When Firing Thunder Cannon at Point Blank Range

Status: Open
Priority:
Medium
Added by:
a...s@betahub.io
on May 22, '26
Assigned to:
Unassigned
Due date:
Reported for:

Steps to Reproduce

  1. Fire the Thunder Cannon at enemies at point blank range
  2. Ensure that the only thing you can see is the explosion from the bullet hitting the target

Explanation

Firing the Thunder Cannon (i think the name is) causes a GPU spike. Could be to do with how the niagara particle is rendered? Only becomes an issue if the particle engulfs the screen rather than firing from a distance (attacking at point blank range). I cant attach log files as it happened yesterday and i just found this button today. I will try submit another one if it happens again.

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