Bug: Game Crash Due to Multiple Next Lanes and Intersection Errors
Bug #432
Game Crash Due to Multiple Next Lanes and Intersection Errors
| Status: | Open |
| Priority: |
Critical |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: |
Steps to Reproduce
No steps to reproduce
Explanation
Game Crash
[2026.04.17-23.31.20:614][338]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2. [2026.04.17-23.31.20:830][341]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt
[2026.04.17-23.31.20:830][341]LogStreaming: Display: FlushAsyncLoading(248): 1 QueuedPackages, 0 AsyncPackages
[2026.04.17-23.31.21:385][349]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete
[2026.04.17-23.31.21:385][349]LogStreaming: Display: FlushAsyncLoading(249): 1 QueuedPackages, 0 AsyncPackages
[2026.04.17-23.31.22:142][360]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to actor's root component not being a collider component. [2026.04.17-23.31.22:143][360]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. [2026.04.17-23.31.23:097][372]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. [2026.04.17-23.31.23:173][373]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. [2026.04.17-23.31.23:459][377]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. Aborting to prevent unsafe navmesh access. [2026.04.17-23.31.23:704][382]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2. [2026.04.17-23.31.25:700][411]LogBlueprintUserMessages: [BP_MasterDoor_C_UAID_E4B97AEF0547DB1B02_1360220286] Closing Door
[2026.04.17-23.31.28:552][450]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. [2026.04.17-23.31.29:445][464]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. [2026.04.17-23.31.29:520][465]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. [2026.04.17-23.31.30:121][474]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2. [2026.04.17-23.31.30:375][479]LogTemp: Warning: Setting ALS Character View Mode
[2026.04.17-23.31.31:660][498]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3. [2026.04.17-23.31.32:655][515]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. [2026.04.17-23.31.32:769][518]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. [2026.04.17-23.31.34:943][551]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3. [2026.04.17-23.31.36:021][568]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/756] is an intersection lane, that should have only one next lane, but it has 3. [2026.04.17-23.31.36:143][570]LogTemp: Warning: Setting ALS Character View Mode
[2026.04.17-23.31.38:549][608]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2. [2026.04.17-23.31.43:922][689]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2026.04.17-23.31.43:922][689]LogStreaming: Display: 0.401 ms for processing 87260 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 150 (12801->12651) packages and 182 (33097->32915) public exports. [2026.04.17-23.31.44:825][701]LogRHI: Display: Encountered a new graphics PSO: 1980469079
[2026.04.17-23.31.45:510][711]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2. [2026.04.17-23.31.17:149][280]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. [2026.04.17-23.31.17:503][285]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. [2026.04.17-23.31.17:504][285]LogNavmeshCoverTask: Warning: FNavmeshCoverPointGeneratorTask ran off game thread. I also say the AI don't move over for sirens and lights! and causes gridlocks!
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