Bug: Population Goes Negative After Tradepost Housing
142 °C
Bug #12
Population Goes Negative After Tradepost Housing
| Status: | In Progress |
| Priority: |
Critical |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: |
V0.681
Auto
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Steps to Reproduce
No steps to reproduce
Explanation
Population numbers are experiencing an issue where they go into negative when the game removes a tradepost to upgrade it, resulting in a game over message despite all pilgrims being physically present
This issue was created from the following Discord message:
Bug: Population numbers go into negative when the game removes a tradepost to upgrade it, leading to a game over message (since pop is negative, even tho phsyically all the pilgrims are still there)
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