Bug: Flashdraw not cancelled after M1 despite queued mantra
Bug #1127
Flashdraw not cancelled after M1 despite queued mantra
| Status: | New |
| Priority: |
Medium |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: |
0.1.0
Auto
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| Roblox Id: |
1686694122
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| Roblox Username: |
NoobyPlatinum
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| Slot: |
Not set
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Steps to Reproduce
No steps to reproduce
Explanation
https://medal.tv/games/roblox/clips/lzlsADfxccci5oKi9?invite=cr-MSxqN2QsMjAyODgxNDkx&v=17
I have the setting on where you can queue mantras to cast after an M1. Normally, the flashdraw would be cancelled but it isnt.
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@ me if this is intentional and ill take it down
yeah parry stun doesn't really do s*** rn if its intentional, its intentional, otherwise alr reported
also btw i went frame by frame (or as much as discord would allow me) and you used flashdraw right after the parry