Bug: Multiple Controller Input Issues in Deepwoken
Bug #1153
Multiple Controller Input Issues in Deepwoken
| Status: | New |
| Priority: |
Critical |
| Added by: |
|
| Assigned to: |
Unassigned
|
| Due date: | |
| Reported for: |
0.1.0
Auto
|
| Roblox Id: |
1649711893
|
| Roblox Username: |
a_pplecake
|
| Slot: |
Not set
|
Steps to Reproduce
No steps to reproduce
Explanation
(Note: I play on PS5, so I'm using PS controller button names.)
Can’t fish on controller.
The jump button also makes you jump while in menus. When trying to click inventory items or spawn boats, you jump instead of selecting. The button should only work on the UI when it's open.
Can't rebind feint off L2, even with a mouse.
You can't bind any settings on controller without a mouse. (would fix most issues.)
Can't drop items or money on controller.
A recent update broke hotbar binds (Square/Triangle) for abilities/mantras. Keybinds get removed every time you join, forcing you to rebind. Binds from before the update are also broken until you re-do them.
Ritual casting is broken. It asks for PC keys, just like fishing, so it's impossible on controller.
Can't shiftlock anymore. Tool usage moved from R2 to R1, which conflicts with weapon equip (R1/L1). Now you have to open your inventory just to unequip a tool. (Can be fixed with a mouse.)
Hold to M1 is broken. Pressing the M1 button once on controller makes you spam M1 infinitely, even after letting go.
Console crashes only in the Depths, never in the overworld (even during big ganks). It seems to happen when there's more mobs (hellmode), others fighting Enmity, or maybe players joining full servers. Maybe reducing models/memory load could help but just optimization in the depths in general.
You can't adjust sensitivity on console at all. (but it works fine for controller players on PC). This stuck sensitivity makes it way easier to land moves like Spine Cutter and start combos on us.
Watchers
Screenshots
None
Video Clips
None
Log Files
None
Device
No device information
idk how i deleted the last forums message i was js editing it to update it 😳
isn't it <#1308218631343177738>
yes
the message with all the bugs is deleted
oh like the main message
you could've asked a tester or someone to pin a message for you
pinned this message on it
i suppose
12 steps ahead.
alright also i have a question
do u have to reforward the bug list everytime its updated
or do you link the forum its self when forwarding to a game dev
i can just edit my message
ok sorry for making another post
can i at least not have a slowmode on my own post 🥺
you shall be spared from my rage
anyway original post is technically fixed
not under my power
ok