Bug: Parrying Locks Player from Using Mantras and Swinging
Bug #1166
Parrying Locks Player from Using Mantras and Swinging
| Status: | New |
| Priority: |
High |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: |
0.1.0
Auto
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| Roblox Id: |
791166752
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| Roblox Username: |
FelixCuticus
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| Slot: |
Not set
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Steps to Reproduce
No steps to reproduce
Explanation
idk how else to say it, but parrying it locks me from precasting any mantras or swinging. it sets the fight to neutral. its had this same sort of forcing neutral thing when it STILL TPED YOU WHEN YOU PARRIED IT (wasn't patched for too long)
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istg if this is intended someone is paying for this
at least when it teleported it had a reason to set the fight to neutral
wow I woulda thought taht one of the bug report lurkers would have told me my bug was either intentional or known by now
the crit is a multihit that doesn't cancel on parry
if you time it right you can punish them for using it
ik the crit itself doesnt cancel on parry, but why is it that when I PARRY it I get stunned and not them. put them in parryhstun when the crit is over, not ME
The crit does not have ap frames, you need to hold f/parry last hit to have no hitstun
god i wish i had suggestion role
they do sometimes. they also made it a higher req for the d*** rome
He really thinks devs read suggestions 🥀