Bug: Multiple Technical Issues and Gameplay Bugs in Deepwoken
Bug #1316
Multiple Technical Issues and Gameplay Bugs in Deepwoken
| Status: | Open |
| Priority: |
Critical |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: |
0.1.0
Auto
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| Roblox Id: |
1757637183
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| Roblox Username: |
EasyCLOUTnaruto
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| Slot: |
Not set
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Steps to Reproduce
No steps to reproduce
Explanation
Things you could have fixed instead of lying about working on VOI:
Invisible boats
Ghost making you turn invisible
Beast Burrow making you turn invisible
Every server having over 300 ping except for oregon (I live closer to washington than oregon btw)
Mantra feinting jolt grab midair occaisionally makes you unable to parry, roll, m1, or cast mantras until you reset your game or die
Rifle Jumping attacks send you straight down immeadiatly instead of carrying momentum like other weps (probably intended, stupid nonetheless)
Jumping while sprinting with 2h heavy weapon or rifle makes your hands go behind your back
loading into chime has a seemingly 50-50 chance to make your cape invisible
Ocean event npcs fly away from you essentially, making them impossible to complete
bounties in voideye stack on eachother, making them impossible to read or select
bounty ratings are often innacurate, causing low level players to voidwalk high levels and high levels voidwalking low levels
new rifle running animations need to be reverted, they look terrible
Silentheart players being able to movestack with their jumping attack thing (Reloading 1h gun, ardour scream)
Specialist set doing 20% with one astral wind
Overall terrible optimization
Carnival of hearts bombs dont work
nothing spawns in void zones
get a grip please, your game lowkey s**** rn